After an extremely enjoyable Roblox Developers Conference (“RDC”) last week, we are excited to announce the launch Trial version of Layered Clothing Studio, is now available to all Roblox Studio users. To enable the feature in your own experience, simply open Roblox Studio, click File > Beta Features, then tick the box labeled “3D Layered Clothing.”
For almost two years, we’ve been working hard to create an innovative system that allows people on Roblox to have complete freedom about what they wear on their avatar. To understand how we got to this point, let’s take a look at some of the technologies released along the way and preview where we’re headed in the near future.
The journey to layered clothing
Last November, we debuted Leather mesh—And as we mentioned at the time, skinning technology has paved the way for the creation of new advanced features like Layered Clothing.
In April we debuted Nested Grid Formatter technology, also known as “wrap deformation.” This technology shrinks overlapping geometries in real time, on both high-end and low-end devices. The magic of miniature packs is that users can create new looks simply by “wrapping” 3D items (clothes, hair, coats, etc.) in real time on top of items or avatars. is different.
Which brings us to today’s launch of the Layered Clothing Studio Beta. Layered clothing mimics the pleats and pleats of clothing on the body. Individual items like shirts, hats, outerwear, and shoes can be stacked in any order, and when fully launched across the platform, future avatars will be able to wear as much as possible. seven layers of clothing along with accessories.
Prior to today’s launch and dating back to Roblox’s early days, there were only two ways to change a character’s appearance: or change the paint of a body part, in the form of “pants, shirt, and t-shirts.” -shirts” (essentially a 2D paint scheme), or swap out an entire body part for a new body part. This approach to interchangeable parts and paint has served us well and allows for a wide variety of unique customizations.
However, Layered Clothing takes the compositing possibilities to a whole new level. You can still draw, color, and swap parts of the underlying components, but you can now also layer brand-new 3D items on top of any body and the system will fit perfectly. intelligently layered items not only with existing body elements, but also into any previously layered items on the avatar.
The future of self-expression
Future, the technology behind the leather mesh not only the key to Laminated Clothing, but also our recently announced key Moving head system, because skinning, freezing, and wrapping will all work simultaneously to promote our future “emotional” avatars.
The Dynamic Heads system, which first debuted at RDC last week and is now available as a developer beta release, still has a huge amount of work to do before it’s production-ready, but we’re working on it. Excited to see what the community is going to create using early versions of these amazing technologies.
After the Layered Clothing and the Dynamic Head, the next area of work and exploration for the Avatar Team is the concept of the “dynamic body”. Based on Dynamic Head technology in development, dynamic bodies will allow users and developers to reshape the body the way one works with clay, giving the community a multitude of creative customizations. for both existing and new characters.
Unleash the creativity of our community
Layered clothing is an important next step in the evolution of Roblox avatars. Self is an important pillar of the metaverse, and the ability to precisely customize your clothing to your unique taste is key to personal expression. Ensuring layered clothing fits all existing avatars allows people to express themselves without losing their current personalities underneath. The goal is to allow Roblox users to swap out clothes just like every day in the real world.
Additionally, the added depth of customization creates all sorts of new opportunities for creators to discover and create new designs within Roblox. As we launch Laminated Clothing in the next few months, Roblox developers and UGC creators will be able to incorporate their own layered items into their experiences, and ultimately across the entire super Roblox market.
We can’t wait to see the creativity our community will create using these new technologies.