Game

Cobra Kai 2: Dojos Rising Review (Switch)

Cobra Kai 2: Dojos Rising Review - Screenshot 1 of 4
Taken on Nintendo Switch (Docked)

The magical charm of Grand cobra As light entertainment it is fully aware of what it is: trash. Its sunset beach pass with Saved by The Bellfueled by a one-note parody of Johnny Lawrence stuck in the ’80s. For anyone old enough to remember the original karate boy the film, has a return appeal to cheesy soap opera amateur theater and cyclical plot themes, using the lore of the original films and their rivalry to create a bronze Interesting snack pool.

Cobra Kai 2: Dojo Rises loosely adheres to the show’s position at the time of writing, which is currently in its fifth season. With an overarching original storyline, you can make your way through all three dojos — Cobra Kai, Miyagi-Do, and Eagle Fang — and control their related characters in pursuit of different goals. Additionally, many of the characters are voiced by the show’s actors, bringing authenticity to this brawler’s world.

In most cases, you can swap between multiple characters at once, giving you an extra health bar mid-battle. It only takes half an hour before you assemble a strong four-man team through recruitment, making it easy to survive battles with multiple enemies. However, there is not much difference in fighting style, with almost all characters using the same basic set of commands. These include ‘Y’ button tap combinations, with a long press releasing a heavier attack; a dodge, which should be used almost constantly; and super attack is done by holding ‘ZR’, consuming your Chi Meter. There’s also a grab with the shoulder button that lets you hold enemies, knock them up, or hurl them at landscape objects at certain clearly outlined points. You can acquire new skills through collecting coins and specific items, and there’s a parkour-related section that allows you to jump off walls and expand certain boundaries to find Find hidden items.

Cobra Kai 2: Dojos Rising Review - Screenshot 2 of 4
Taken on Nintendo Switch (Handheld/Unattached)

The initial training starts off well enough, giving you a brief introduction to the moveset, before choosing a mission from the map overview. A bit like the show, this isn’t a game you’ll play by storyline, though you’re ultimately tasked with winning the All-Valley Karate Tournament. The recruiting idea is good, as the show tends to focus on this theme from season to season, and the standard battle is sometimes broken up with weird mini-games like human bowling, whereby you take down enemies to take down a swarm standing still behind.

In addition to Story Mode is Cobra Classics, which lets you engage in skirmishes that mirror key battles in the show, including Season Two’s school battle royale. However, they’re not as cinematic as they could be, feeling fragmented, confusing, and forcing you to switch between different characters. You can also jump right into the All Valley Tournament, where almost all characters are unlocked. Here, two-player local or online match-up options are available, and the off-limits habit-mimicking rules are included in the program. All characters have some kind of unique special move, from flying circle kicks to jabs in the eye. It operates in 360-degree 3D and offers little tactical strategy other than proper containment.

Cobra Kai 2: Dojos Rising Review - Screenshot 3 of 4
Taken on Nintendo Switch (Docked)

Sound good so far? Sadly, Cobra Kai 2: Dojos Rising is pitifully poorly executed: a perfectly fine concept is completely, disdainfully broken. Unlike its predecessor, Cobra Kai: The Karate Kid Saga continues, powered by the 2D plane and simplicity of combat, the sequel takes you into a 3D arena-like space where multiple attackers attack you from all sides, bombarding you continuously with barely any space. have a moment of rest. This would be fine if the game was well programmed, allowing you to focus your combo on one enemy before moving on to the next, but it’s such a horrible mess that there’s barely any any structure for it. We can’t comment on how it runs on Steam, but the Switch version is terrible. It’s hard to see what’s happening or keep an eye on your opponent, with much of the battle tied to grappling with the camera. Trying to angle the scene so that you’re not obscured and can see what’s going on around you is an ever-evolving task. The collision detection is smooth and unappealing, lacking in energy and punch in the animation and sound effects. Battles are a confusing, confusing mess as you keep hitting the dodge button trying to focus on yourself and it’s hard to decipher the range or key opportunities to attack.

Other than that, the frame rates are absolutely horrible, get crushed all over the place, and often completely freeze for a few seconds at a time — all inexplicable considering the low graphics quality. It wobbles and stops whether or not there are enemies on the screen, and it’s full of bugs and glitches. At one point, we swapped places with a teammate waiting nearby, only to have the same character suddenly appear on screen twice, side by side. The background parts are terrible, don’t work or stick to oddities, and there’s even a slowdown when interrupting the sliding visual story.

The combat is annoying, the minigames are horribly conceived, and all the while, one can’t help but wonder how the finished product was released in such a state. Of course, it’s possible that many of these issues will be patched over time. But even then, the game is still not good enough to recommend to fans of the genre.

Cobra Kai 2: Dojos Rising Review - Screenshot 4 of 4
Taken on Nintendo Switch (Handheld/Unattached)

However, can it be recommended to Cobra Kai fans? Not really. If you are an extremely hard worker who lives and breathes it like nothing else, you may be drawn to the attention to the same characters (although the model is not really great), the theme and the plot, the music and the vibe. But working with it was tough for all the wrong reasons, knowing that each new location introduces the same camera problems and it’s hard to fight the confusion. Yes, you will eventually improve and overcome your existing shortcomings, be able to dodge and counterattack, react appropriately and only occasionally feel like throwing your Joy-Cons at the screen. But one needs to consider whether that small benefit is worth the significant price tag.

Inference

There’s nothing wrong with Cobra Kai 2: Dojos Rising conceptually. An arena battle set in the small world of the dojo, shopping mall, school, and park of the TV show with the theme of recruiting a team on its way to a big tournament is fine and fine. But the quality is shockingly low and far worse than the Switch hardware is capable of. One could argue that being sloppy, confused, and trashy is a lot like the content of the show, but when we move the mediums to the realm of video games, that half-hearted act is not. is the right shot.




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