Destiny 2: Season of the Haunted’s 5 New Exotics and What They Do
Fate 2: Season of the Hunted here and it brings with it at least five new Exotics.
At the time of this writing, there are two new Exotic weapons and three Exotic armor pieces. The Intruder’s secondary weapon comes from the season, while the new Heartshadow sword comes from Dual Dungeon coming soon. Titan Exotic focuses on Void 3.0, while Hunter and Warlock Exotics both benefit Solar Energy 3.0.
While there’s always the possibility that Bungie could hide an Exotic quest at the end of the season, these are the only five Exotics currently available in the Season of the Haunted’s Collection. As usual, all Exotics armors arrive from Lost Sector daily. This is what each Exotics does.
The Infringer is the Seasonal Exotic, which comes from the passing of the season. Players in possession of the season card can pick it up immediately, while freestylers will have to reach rank 35 first.
A strange return from the original Life, Trespasser has seen some improvements. Its weird perk is Unrepentant, which causes reloads after killing to cause the next Invader to explode longer and much more powerfully (known as super boom). The Be the Danger side-perk deals kills with a longer burst time to instantly reload your weapon and load another burst of super explosives.
The Intruder also has a Catalyst, which comes from a quest that Banshee-44 gave you.
Heartshadow is a new Exotic Void sword from the Duality dungeon. It appears to be a randomly scrolled Exotic, which means you can get it multiple times from the dungeon to get a different third perk. There are several in-game Wins that you can earn if you want to increase your Heartshadow’s drop rate.
Its strange perk is Exhumation, which deals heavy attacks with full sword energy to make Guardians invisible and fires explosive Void projectiles. Its secondary ability is Shadow Shooting, which deals extra damage to Heartshadow if the user is invisible for an extended period of time. Using ammo in this buffed state will weaken the target.
Second Chance (Titanium Gloves)
A second chance boost for Void Titans. Its uncanny perk is Myrmidon’s Reach, which allows Shield Throw melee to penetrate barrier champions. It also gives Shield Throws two charges.
Rain of Fire (Warlock foot)
Fire rain increases Solar Warlocks. Its uncanny perk is Soaring Fusilier, which causes air dodges to reload all weapons and improves the air effectiveness of fusion rifles and linear fusion rifles. Final blows with fusion rifles and linear fusion rifles give Guardian radiant power.
Hand of Caliban (Hunter’s Arm)
Caliban’s hand strengthens the Sun Hunter. Its strange perk is Roast ‘Em, which causes Proximity Knives to burn targets with splash damage or burst into flames upon direct hit. Throwing the knife without it exploding increases the weapon’s regeneration.