Fireshine Games announced that the action platform Imp of the Sun will launch on Switch this year, and has released the slick reveal trailer above.
Developed by Peru-based team Sunwolf Entertainment, the game is a non-linear action platformer that combines fast-paced combat and exploration. It stars Nin, an object created from the sun’s last spark, who must defeat the Four Keepers and end the Eternal Eclipse, restoring full power to the sun.
Its aesthetic and general gameplay reminds us of things like Ori and the Blind Forest, that’s not a bad thing! However, Imp of the Sun definitely puts more emphasis on combat, with the trailer showcasing some pretty awesome boss characters.
Here’s a recap of some of the stories and features:
Ending Eternal Eclipse – Stolen by the Four Keepers centuries ago and hidden in the remote corners of the empire, life could not go on without the power of the sun. With its dying spark, the sun created Nin, sending him on an adventure to bring back light and restore balance to the empire.
Use your inner fire – As a creature of the sun, you have the power of the sun at your fingertips. Refine your skills in streamlined gameplay built for fluid moves and combo-based combat, and discover new abilities to become more powerful as you venture across Empire of the Sun to defeat the Four Keepers.
A beautiful world inspired by Peru – Explore the four corners of the empire, from the shining peaks of the Andean mountains and the jungles of the Amazon, to the arid, blistering deserts and dark depths of the underworld. Every land and creature is lovingly hand-painted and crafted in detail, celebrating the civilizations that once pervaded and ruled Peru.
Explore, Collect and Learn – Our ancestors recorded their history through artifacts known as ‘quipus’. Collect quipus to reveal the story behind the Eternal Eclipse and find unique hidden items based on real relics from Andean cultures. Explore the empire of the sun and defeat unique, punishing bosses in any order you choose, each with their own intricate mechanics and storylines.
To learn a little more about the team and the game ahead of its release, we spoke briefly with Jose Varon, CEO of Sunwolf Entertainment, about the inspiration behind Imp of the Sun…
Nintendo Life: Tell us a little bit about the Sunwolf team, its size, and how you got to work on Imp of the Sun
Jose Varon: Imp of The Sun was developed with a team of 13 people. I know most of them from previous projects we would work together. We wanted to create a game that fulfills three main characteristics:
- The scope of work matches the size of our team – that’s why we use the 2D action platform
- Create something unique
- Incorporate elements based on the team’s cultural background
Based on those creative pillars, Imp of The Sun is the result. A 2D action platformer with unique art, music, and “Inner Fire Mechanic” used by the game’s playable character, Nin. These aspects were inspired by the Inca and Pre-Inca cultures.
What other games have provided inspiration during development?
Zelda: Breath of the Wild is a great source of inspiration for gameplay and exploration as well as some of the music. Shadow of the Statue with a scene that looks like the end of the world and Dark souls where the NPCs convey the story bit by bit.
What do you hope will most excite fans of the action platformer about the game and its world?
I think action platform fans will really enjoy the “Inner Fire Mechanic” and the challenges, especially near the end of the game. We also think that the story, music and characters will create an emotional and memorable experience that players will enjoy.
Will you pick up the Imp of the Sun? Let us know in the comments section!