FIFA 23 review: HyperMotion 2’s lifelike gameplay blurs the influence of FUT
Pace has pretty much everything in FIFA 23. In fact, it was the first thing I noticed, even during – maybe especially during – my first match.
However FIFA 23HyperMotion 2’s motion capture and machine learning system is by definition a repetitive job, complete with a buzz marketing jargon applied to it, it’s not an incremental job. By capturing, analyzing and processing real world 11v11,90min soccer matches, EA Sports is selling FIFA 23 as a game where players have, if not better ball control, at least a better understanding of how their on-screen ball players can manage the ball. Average and below players may have high speed, but with poorer dribbling ratings they will waste a lot of energy controlling the ball, slowing down their speed considerably. However, strikers, especially superstars, can flare up afterwards and explode more clearly than ever. It’s exciting, but it’s also a little embarrassing to realize, Oh my God, I could have done that a long time ago.
Last week I spoke with Kantcho Doskov, FIFA 23EA Vancouver’s game director and asked him what four or five things I should look out for first in a series whose improvements are often subtle. Control type and speed, and its differences between players, are at the top of Doskov’s list. “There’s a lot of subtlety in the gameplay that you’ll feel over the course of the game or over time,” he said. “But that’s the first important thing that you’ll notice.”
He’s right. Even if the game feels slower overall, the defense will still surround you if you don’t think ahead to build your attack. But a lucky pass to your striker is more deadlocked than ever, and could turn the 39th minute of a 0-0 game into a desperate and legitimate pivotal moment for both sides.
“This is basically just basic dribbling,” says Doskov, meaning you can do explosive moves with just the left club without using other modifiers or commands on the gamepad. . “It’s not just a change of direction. […] It’s about changing speed. We see the best footballers doing this; they start, they slow down, and then they explode into space. “
The summary feeling I get, after more than a dozen full matches in HyperMotion2, is that the strengths and weaknesses of the players are more obvious, whereas in previous FIFAs it seemed their performance are still censored according to their role on the field. This makes player management decisions, especially in FIFA Ultimate Team, more meaningful. It also adds some depth needed to develop certain parts of the skill tree in Be a Pro single player mode.
For all the polish that FUT’s microtransactions and calls to action leave on that mode, it’s still a great test to find out how the new game works, before when I started with my “real” play in career modes where of course I wanted to make everything perfect the first time. In FUT, I usually look at my 11 best players as a whole, then find the squad to put them on the field. How to play changes in FIFA 23 now that means it’s not a great idea. If I have three excellent strikers or strikers, but the midfielders are terrible at getting the ball or maintaining their possession, then I better strengthen my backline and play a game. more defensively, even if their overall playstyle is nil. not flashy – especially for full matches or on higher difficulty levels.
What I mean here is that the benefits of HyperMotion 2 aren’t just the pitch and feel of the gamepad; they also make my management choices more thoughtful and immersive. Dedicated players may feel they have no choice but to spend extra money to develop a team that truly showcases their skills and playing style. But regardless, the rationalization of Ultimate Team’s often confusing “chemistry” system means players can get more value out of the cards they have in FIFA 23.
In previous versions, chemistry not only depended on players sharing a common trait (like the same country or professional club), they also had to be close together in the lineup you chose. That physical connection requirement is gone, which both reduces the overall chemistry a person can achieve (to 33, from 100) while increasing the likelihood that your Ultimate Team club can achieve it. maximum.
The change in chemistry also means great players like Kylian Mbappé (whom everyone was on loan for 5 games to start the Ultimate Team) who has no chemistry with the rest of the team. club, unaffected by a chemical penalty. It’s really a consumer-friendly change, in that it allows players to use the best players they’re packing. If they go to the auction house or the transfer market, they can add a sentimental lover to their club without buying a bunch of other boys to get him to his full potential.
FUT’s new moments – the mini-challenges rather than the full matches – are also a useful introduction to some new gameplay changes, and they’re actually arranged almost like a tutorial. One particular feature highlights a new targeting system on free kicks, where players can choose which part of the ball they want to hit, to roll it around, over or even under a defensive wall. There’s also a “electrical shot” challenge, which highlights a new charged fire command (holding both bumpers) that can score spectacular goals from outside the goal. That risk-reward – you really need to be clear to make such a shot, as well as aim correctly – is another match signal that shows FIFA 23 is a game that is played by more people than last year.
All these complements and moments, as well as other bells and whistles, despite, FIFA 23 don’t feel any more for the big turns, or the indulgence of players who try carelessly. This has been a common criticism in the past, or at least an unfavorable comparison to the technically more accurate Pro Evolution Soccer, back when that franchise wasn’t a disaster. I’ve found much success in building my attack as well as I’ve bombed people forward and thrown crosses in the hopes of one landing. On defense, there’s a new “partial press” that brings in more than one defender, but not the entire club. Used in conjunction with more precise handling (both standing and gliding), it started a few quick counterattacks for me in Ultimate Team. That was never my style of play before, but it is now.
The gameplay changes, these are the most meaningful of the FIFA 23These additions because they cater to all game modes, not just give me more things to do or switch to memos on my gamepad. By opening up new ways to exploit my team’s strengths, they actually told me I was better at soccer – the video game of football – than I thought I was. Of all the things I see in FIFA 23 immediately, that may come last. But it’s the most important.
FIFA 23 Released on September 30th on Google Stadia, PlayStation 5, Xbox Series X, and Windows COMPUTER; versions that lack some of the features in this review are also given for Nintendo Switch, Playstation 4and Xbox one. The game was evaluated on PlayStation 5 using a pre-release download code provided by EA Sports. Vox Media has an affiliate partnership. These do not affect editorial content, although Vox Media may earn commissions for products purchased through affiliate links. You can find Additional information on Polygon’s ethics policy can be found here.