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Final Fantasy XIV 6.3 Dungeon Guide Lapis Manalis

Final Fantasy XIV Update 6.3 added a new level 90 dungeon named Lapis Manalis. It is located in the snowy hinterland of Garlemald and like most FFXIV dungeons, follows the format of three bosses and adds in the middle. We’ll cover how to unlock dungeons and what to expect from bosses.

How to Unlock Dungeon 6.3, Lapis Manalis

Lapis Manalis is a level 90 dungeon. The only prerequisites are:

  • iLVL minimum 590.
  • the beginning of Main scenario quest, King of the Mountain
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Guide Lapis Manalis

We will focus only on three bosses below. As for the extras, it’s just common sense advice: Group them and avoid AoE.

Albion

The first boss is a frost-like ape-monster named Albion.

Yes, my enemy's cast bars are just as big.
Yes, my enemy’s cast bars are just as big.
  • The Call of the Mountain: When Albion finishes performing this attack, the player will hear a rumble and a message will appear on the screen: “The distant rumble gets closer.” Along the left and right sides of the arena, avalanche-like snow will indicate where a group of monsters will run across the platform, trampling on any characters caught in a rage. It’s like an AoE band, but dressed up. There will be two such “strips”, so continue to observe both sides of the platform after the first monster parade.
  • Left Shot (and then Right Shot): Albion will cast AoE on the left side of the platform. (This is Albion’s left side and if your character is facing him in the front, not yours.) He will sometimes perform a Right Strike variant of this attack.
  • Knock on Ice: Three orange circle markers fall to the platform and piles of rocks will soon fall. Avoid orange AoE.
  • Ice breaker: Albion will be tied to a rock. Move away from this rock, because an AoE will explode around the forced rock.
  • Albion’s Roar: This attack has a fairly long cast time and is indicated by the entire platform being covered by a light orange AoE. Players need to hide behind one of the two remaining rocks before completing the role-playing process.

From here on out, Albion doesn’t have any major new mechanics. It will repeat what you have seen, but with some overlap.

  • Left Slam (or Right Slam) + Call of the Wild: While also avoiding animals that cross the road, the player also needs to pay attention to which side of the platform Albion will strike his fist.
  • Albion’s Hug: He will also have a Tankbuster move in the second phase.

Galatea Magna

Galatea Magna is the second boss and she has the same mechanics as Reaper.

Galatea Magna
Galatea Magna
  • hair removal cycle: The beginning of this attack is indicated by a large AoE around Galatea. She will activate that melee range AoE, and then almost immediately cast a ranged AoE that covers the rest of the platform–except melee range. So the player needs to be near the edge of that first center AoE to quickly move close to her when she launches her second AoE.
  • Soul Scythe: Galatea will face the entrance that the players come from. She will then launch a giant semicircular AoE centered on the entrance that takes up a large amount of platform. The player needs to go after her or somewhere near her. If you are near the entrance, you will probably get hit.
  • soul nebula: This attack creates AoE for the party for the first time. After that, two Reaper portals will open on either side of the platform. The purple-pink cross-shaped arrows will begin to flash below Galatea. This tells the shape of the AoE she will unleash at each Reaper portal, in turn. Players need to avoid cross-shaped AoE bars. If you are attacked by Galatea’s cross-shaped AoE here, you will receive a Doom debuff–something that healers must guard against and eliminate with Esuna.
  • Tenebrism: When Galatea uses Tenebrism, four purple circles will appear on the floor. Those new to the Main Scenario Quests should recall these quests from the quest series where Zero fought alongside the twins and the Warrior of Light against the Voidsent. Each player should choose a circle to stand in so they can absorb the falling purple orb. Players will also be affected glass eyes (you can see this effect next to your name in the Team List). When a fiery red eye appears above your head, turn away from the boss to avoid petrification.

From now on, Galatea will repeat the mechanics we’ve seen—but with a slight twist to Soul Nebula.

  • Soul Nebula in the second half of the war: This time there are four Reaper portals. Each will have one to four orbs, and this number represents the order in which Galatea will transport to the portal and activate her cross-shaped AoEs. So, for example, she will only go to the portal with one orb first, the portal with two orbs second, etc.

Cagnazzo

Cagnazzo is the ultimate big boss, and he has a bunch of water-themed attacks.

Cagnazzo
Cagnazzo
  • Stygian cataclysm: All-party AoE
  • Flood money: Large water spheres begin to form in pairs and float on the platform. Six will form in total. In the order of when they first appear, the orbs will activate giant circular AoEs in pairs. So the AoE of the east and west spheres will explode together first, the north and south will explode next, and then the other pair of orbs will also explode into two overlapping circular AoEs . It’s safe to place yourself between two orbs that you know are about to explode, then quickly move to the next safe area. During this phase, Cagnazzo will also perform a body impact – throwing the player into a puddle around the platform if they get too close to the edge. If you end up in goo, you get Dropsy (water damage that lasts over time).
  • Hydraulic Ram: Cagnazzo will jump to the edge of the platform. The red AoE circles and bars will start flashing and showing on the platform. When the hydraulic ram’s cast rod is erected, Cagnazzo will zoom across the platform according to the pattern the player previewed. To avoid being hit by any of his movements, stay close to Cagnazzo’s launch location – but really, you can pick any location that doesn’t light up in red. If you get hit once or twice, you can survive (if completely healthy). More than three hits means certain death.
  • tide: The stack marker is placed on a random player. Stack to absorb damage.
  • Cursed Tides: Cagnazzo jumped to the edge of the platform and four Flotsam-like spears appeared in the arena. Players need to DPS the dreaded Flotsam before Cagnazzo’s wrath meter fills up. For healers, different markers with a countdown timer will appear next to each party member’s name. Three of them will take light damage and one party member will take more damage.
  • Pulley: All party members have a purple orb tied to them. Players should arrange themselves so that the conical AoEs periodically emitted by purple orbs do not hit other players. The easiest way to do this is for each player to choose a different corner of the room. Simultaneously with the orbs emitting AoE, Cagnazzo will also turn off the AoE bands across the entire platform. Avoid both.
  • Empty torrents: During the Voidcleaver, Cagnazzo will also release the Tankbuster. Tanks should target this away from the rest of the group.

The rest of the fight is just a repeat of the mechanics that the player has seen.

After Cagnazzo falls, the player will successfully clear the Lapis Manalis. Congratulation! If you haven’t dealt with 6.3’s new Alliance Raid, check out ours Guide Euphrosyne FFXIV.

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