God of War’s Norse Story Won’t Be a Trilogy Because the Games Take Too Long to Make
God of War Ragnarok seems glorious in the recent trailer, and we’re actually wanting ahead to discovering out how Kratos and Atreus’ Norse journey concludes within the sequel. Certainly, the upcoming game will be the end of the Norse mythology saga, which means it is not getting the (maybe anticipated) trilogy remedy. How come?
Nicely, in an interview with YouTuber Kaptain Kuba, studio inventive director Cory Barlog explains the reasoning behind wrapping up the story in two video games as an alternative of three. In a nutshell, all of it boils all the way down to the period of time it takes to make these massive scale titles. “I feel one of the vital essential causes is the primary recreation took 5 years,” Barlog says. “The second recreation, I do not know the way lengthy it may take however I am simply going to throw out that it may take a near an analogous time. Then when you assume a 3rd one in that very same [timeframe], we’re speaking a span of near fifteen years of a single story, and I really feel like that is simply too stretched out.”
He says that it seems like too lengthy an period of time to ask gamers to remain invested. Barlog needs followers to have the ability to play the video games again to again and get the total story, akin to watching a film field set, “earlier than my child is in school”.
We expect it is a fairly logical transfer to make; whereas a trilogy can be cool, having the Norse story be simply two video games will imply they each have lots of affect, followers will not get bored with the world, and the studio can transfer on to different issues.
What do you assume? Would you’ve got most well-liked God of Conflict Ragnarok to be the center recreation of a trilogy, or are you pleased with two? Inform us within the feedback part under.