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“Gran Turismo 7” will be repaired for its damaged economy



This week in racing game news:

The developers of “Gran Turismo 7” outlined a plan to do everything right after the launch whirlwind.

If you’ve enjoyed the release of “Gran Turismo 7,” or even just read about it, you know that the past week at least, has been quite chaotic. The released game received strong reviews from critics as well as players, with most agreeing that the gameplay and design of the riders were expected to be excellent. Our own review praised the game as “a real contender for the best spot in the series“and we think, most likely, when that version of the game is the version available, most people will agree.

However, the game changed dramatically on March 17 when, inexplicably, “GT7″ rendered all of its online content unplayable for a period of nearly two days.”the server maintenance. “This is a big deal for a game like ‘GT7’ that requires users to be connected to the Internet to access much of its content. Granted, this is a fake update leaving developers scrambling to fix. That may or may not be true, but once the game is back online in earnest, players quickly find that the in-game economy has been turned for the worse. Suddenly more expensive cars, lower race rewards, and in-game microtransactions seem more aggressive than ever, with some cars now costing up to $40 to buy outright. , disrupting the in-game economy. Oh, and let’s not forget, this is a game where there’s currently no way to sell your cars for in-game money to keep evolving to faster/weirder models.

Of course, gamers’ justice was swift, and “GT7” was bombarded by players, who, quite frankly, felt as though they had been deceived about its content and real intentions. of the game. Metacritic shows that the game is holding its ground now a low rating of 1.6 / 10 by users.

After seeing the backlash, Sony and Polyphony Digital have released a statement apologize “for disappointment and confusion” and draw up a plan to hopefully work out. First, players who own the game before March 25 will receive a bundle of valuable credits first millions of credits as a bargain. The company then plans to roll out the following changes in early April:

  • About 100% increase in rewards on average during events in the second half of Around the World.
  • Adds a high bonus for gaining Circuit Experience in all Gold/All Bronze results.
  • Increased rewards in Online Races.
  • Includes a total of eight new one-hour Endurance Race events for Quests. These will also have higher reward settings.
  • Increase the upper limit of unpaid credits in the player’s wallet from 20 million credits to 100 million.
  • Increase the number of used and legendary vehicles offered at any given time.

The developers have also committed to making the following “short-term updates”, but no date has been given for these changes:

  • Increase the payout value of rewards for a limited time as we grow as a live service.
  • More World Circuit events.
  • Added endurance races to missions including 24-hour races.
  • Added an Online Time Trial and awarded rewards according to the player’s disparity with the highest ranked time.
  • Make it salable for cars.

It looks like these updates will turn the tide and get general sentiment back on track once again. In the end, none of these movies affect the core gameplay, which continues to be great. This was simply a risky, financially motivated move that justifiably backfired. We can only hope that future creators learn from this mistake, and we continue to be excited about the future of a game that’s still pretty awesome.

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