GTFO: The best horror video game you need to try this Halloween season

There are many different ways for the game to scare players. Some use scarcity of resources, forcing you to grapple with every bullet. Some attack you with grotesque monsters that give you goosebumps just seeing them. There are games that obscure your senses so you can’t see or hear what’s around the next corner, and games that leave you with no way to fight back. And then there’s the old-fashioned jump scare – once believable – like zombie dogs suddenly crashing through a window.

GTFO do all of the above. But the co-op horror shooter takes things even further: It uses difficulty to inject terror into every moment and blow away every game in the genre. Multiplayer try GTFO would call it punishment. Some would claim that’s completely unfair. But the game’s brutal challenge serves a purpose: As you explore the labyrinthine labs and tunnels that make up the claustrophobic underground facility known only as the Complex, you realize It’s clear that the slightest negligence can cost you and your team hours of progress. created tension and horror unlike anything I’ve experienced before.

In GTFO, you play as one of four prisoners sent deep underground, against their will, to accomplish esoteric goals at the behest of an unseen entity known as The Warden. The complex is infected by various “Sleepers”, gruesome mutants that can attack with whip-like tongues from toothed holes. Gameplay is a combination of stealth combat and shooting; You’ll do your best to clear each new Sleepers room without waking them up, which usually involves gliding through the dark while synchronizing melee attacks with your teammates. Whistling or simply taking a step at the wrong time can wake up an entire room, which, if your team doesn’t wipe it out completely, leads to a waste of precious ammo (at best). On the contrary, that can bite you from behind in later levels, as you fire an alarm that sends endless waves of mutants your way, testing your aim, improv skills and abilities. Your ability to make quick choices under pressure.

Drop sequence in GTFO, in which four prisoners plunge straight into the depths of the Complex

Understandable, GTFO is a tough trade for some players. Not everyone has the spare time to spend hours on a game where a single wrong shot can kill your whole team and send you back to the main menu. Checkpoints are a relatively new addition to the game, but they are still few and far between; Missions can take hours to complete, and they may have a single checkpoint or none. Like every design choice from developer 10 Chambers, it feels intentional. There is no easy road through the Complex.

But even if you suffer a heartbreak, you never really leave empty-handed. Even one failed run can grant you new boosters – benefits like increased ammo or health regen that you can apply to future attempts. But more importantly, you gain knowledge that you didn’t have before.

Much GTFODifficulty comes from not knowing what will happen next. Quest objectives are often as simple as locating an item and returning it to the mining point. But that single quest might involve typing commands into the terminal to locate said item, reading environmental clues to determine the way to that area, learning the roads dangerous side to search for ammunition and any unexpected complications. Once you know what to expect, however, you can plan accordingly: Maybe on your next run you’ll bring two deployable turrets instead of one, or go straight to the turrets. important road without feeling the need to explore much. Obviously, failing a mission after two hours of sneaking and fooling feels bad, but each wipe imparts another stream of knowledge that you’ll eventually combine into one run. successful race.

Prisoners use motion sensors in a room full of Sleepers in GTFO, with flashlights illuminating a group of monsters

Image: 10 Chambers

And boy, are you happy to see the Survival Expedition screen. After spending enough time with any GTFO levels, you’ll probably start to feel a lot like the prisoners: frantic, sick, stressed, beaten up, and desperate to get back on the ground. GTFO no, no, most consistent and polished atmosphere I’ve come across in a game. The prisoners tremble and fidget while you are picking their load. They breathe clearly when awakened from the refrigerator, and each trip down the Complex is a symphony of sounds. Your character increases ventilation during combat, causing sluggish movement if you don’t notice your increasing heart rate. Simple glow sticks can be like a gift from heaven in pitch-black hallways where turning on a flashlight at the wrong time can end a run. Each new type of monster you encounter is a body-horror mess that requires unique tactics to defeat. Sometimes your whole party gets teleported outside to a strange desert, maybe on another planet or in another dimension you know and that’s often all you can do just to exist. At those times, going back to The Complex’s stuffy rooms can feel, oddly, like a relief.

GTFO certainly not for everyone, but players who find this appealing won’t face a more intimidating challenge. It’s the perfect game to play with three equally masochistic friends this spooky Halloween season, and the game’s official Discord has active group search channels where players tend to be friendly regardless your experience with the game. After all, we are prisoners together, and we all just want to get back to the surface.


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