Gunvolt Chronicles: Luminous Avenger iX 2 Review (eShop Transformation)

A few years ago, Inti Creates launched Gunvolt Chronicles: Luminous Avenger iX—An interesting side story featuring one of the most popular characters from Azure Striker Gunvolt series. It may be a bit short, but Copen’s first adventure as the lead actor shows that his unique play in the series can stand on its own if given the chance. Now, while we still waiting Gunvolt 3we have Gunvolt Chronicles: Luminous Avenger iX 2 to get us through and it’s… well, it’s more of the same. That said, it’s still a thoroughly enjoyable and brilliantly produced action platformer, but you’ll likely be done with it by the end of your lunch break.

The iX 2’s story begins shortly after the conclusion of its predecessor, with Copen focusing on uncovering the origins of a mysterious old blaster rifle he recently discovered. During his research, a wormhole suddenly opens, sending Copen and his crew to a mysterious sandy wasteland in another world inhabited by decomposed robots called robots. are Workers. After meeting a Worker named Null, Copen and the group make their way to the Grave Pillar – a steel structure towering in the desert that is said to hold the secret to restoring life to strange world they are in. Of course, they couldn’t pass the Grave Pillar without some exciting battles, and as such, they are tasked with passing through the six Keepers of the Tower’s Tomb to get their keys and find out what awaits them at the top of the tower.

As you might have guessed, iX 2’s story makes less and less sense when you think about it, but it’s forgivable as it’s hardly the focus of this release. If you’re familiar with the ongoing lore of the Gunvolt series, you’ll definitely get more out of this entry than a novice, although the story is perfectly fine even if this is your first entry. An exciting new development here is the inclusion of a proper English dub, which helps to draw the line between quality and cheese. The script here certainly won’t win any awards, but the cast has put together a solid performance, delivering their lines with relevancy and charisma. And if you find it too weird to hear Lola joking with you in your native language, the Japanese voiceover can still be easily activated via the options menu.

The gameplay continues from the previous game, which in turn builds on Copen’s original campaign in Azure Striker Gunvolt 2. Copen has a simple three-hit combo that he can use to maneuver enemies close, but his main attack involves a quick dogfight on the opponent. If the dash connects, he will lock the enemy and then you can simply hold the attack button and watch as he fires off a flurry of homing attacks that melt the enemy. Most enemies can be easily destroyed with this method, with the only real point being the intense boss battles at the end of each level. It’s correct Mega Man Traditionally, each of these bosses has a unique weapon that Copen will receive after defeating them, and each of these weapons is super effective against another boss.

One notable difference from Copen’s previous controlling style is that his signature dash attack has been nerfed somewhat. Now you can only strikethrough Once mid-air before you have to tap down to instantly recharge. However, this can be circumvented if you can put Copen into Overdrive mode, which acts as a powered state he enters when you get 1000+ Kudos. Kudos are the points you get from killing enemies and they are your level point builder, but the point is that you can just ‘bank’ them every time you hit a checkpoint or heal.

However, storing your Kudo also ensures that you will never go into an Overdrive and therefore will not be as efficient or quick at killing enemies, so there is a risk/reward system fun to play here. Hold onto your Kudo and you’ll play as a strong Copen who basically never has to hit the ground, but if you die you have to start the whole level over and you’ll lose all your Kudo. Bank Kudos every chance you get and you will definitely see the level without problems, but your score will end up being just average.

In practice, the iX 2 therefore feels like a modern supercharger based on the original concept of Mega Man Zero game for GBA. The goal is not to beat each level, but master surname. You are ranked at the end of each stage based on your speed and efficiency, and achieving that coveted ‘X’ rank takes quite a bit of memorization and skill. In this way, iX 2 proves itself to be an addictive and highly replayable experience, as slow iterations show how precisely every enemy, wall, and platform is positioned for the game. each level. In some respects, you could almost say that iX 2 is like a rhythm game in that it allows you to craft a perfect performance through skillful timing and careful play.

If your skills are stale and you need a little extra help getting through the levels, there’s a handy upgrade system to make things easier over time. Not only does Copen level up every few kills — granting him extra health and SP for his special weapon — but it also has a full list of unlockable skills you can get with Usage of currency drops from enemies. These do things like boost Copen’s defenses or allow him to lock down enemies with a single touch of the ground, and while none of them make him feel too overwhelming, some This ability can be what separates a good run from an X run. To some extent, they add a nice sense of progression to an anemic experience.

That’s perhaps the iX 2’s biggest sticking point – its length. This is a game you can beat in an afternoon if played slowly. A typical level will take you maybe 10 minutes to run on your first try, and half of that (or less) on subsequent attempts once you understand enemy locations and hazards. Now the main draw of iX 2 is repeating the levels until you get the highest score and it’s pretty engaging from this angle, but even thinking about it, we don’t see the This release took you more than 10 hours. to delete everything. For some that may not matter; just keep in mind that you will finish this game as soon as it starts.

As for its presentation, the iX 2 follows nicely from its predecessors in both picture and sound. The environmental background has great detail, while the visuals and animations are consistently excellent. As you might expect, the boss battles are a true display of the visual direction here, with their overall design and special attacks leaving quite the impression. All of this is wrapped up in a great cast of voice actors in Japanese or English, and the soundtrack provides all the futuristic tempo and high energy needed to propel you past those speeds at each level.


Gunvolt Chronicles: Luminous Avenger iX 2 isn’t a groundbreaking game, but it’s certainly an enjoyable one. Tightly designed levels and snappy controls make for a thoroughly enjoyable, action-packed side-scrolling experience, although this comes with the main caveat that the whole experience really only lasts a few hours and it still like that. Either way, we would give this strong recommendation to any fan of the Gunvolt series or run and shoot games in general; It may not be a lot, but Gunvolt Chronicles: Luminous Avenger iX 2 completely nailed what it set out to be.

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