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Hands-on: Strategy Triangle offers deep turn-based battles to match its incredible artistry

Triangle Strategy
Image: Nintendo / Square Enix

Like we were reporteda brand new demo for Square Enix’s upcoming tactical RPG, Triangle Strategydropped into the Switch eShop in Latest Nintendo Direct and that’s a pretty generous offer, giving players a chance to get to know the game’s prologue with all the progress to the main game, if you choose to get it when it releases on March 4th.

We’ve spent a lot of time on Triangle Strategy this past week and can tell you that the opening sequence, which will take you two or three hours to get through, does a great job introducing a bunch of central characters. of the game as well as giving you a handful of battles to get you stuck into that slow class of tactical elements, leading to some strategic early enemy encounters.

Strategy Triangle, sharing a similar visual style to Octopath’s Traveler – named HD-2D by Square Enix and put to use in other games, especially Live A Live remake announced in Nintendo Direct – but Not sequel to that game, which sees us transported to the fictional land of Norzelia in the aftermath of the “Saltiron War”, a protracted conflict between the continent’s three nations, Glenbrook, Aesfrost and Hyzante. Players take on the role of Serenoa Wollfort, a legendary warrior and heir to the throne of House Wollfort, as he and his comrades set out to find a way through an entirely new conflict that threatens to explode. from the truce does not come easily. held between three factions at the beginning of the game.

In regards to the political intrigues that are at the heart of the story’s early game, Triangle Strategy employs a “credibility” system that sees Serenoa make key choices in response to certain encounters. Debunking certain narratives and your feedback here will reinforce one of the three beliefs – Utility, Morality, Freedom – that together make up young Wollfort’s worldview and influence how the story will unfold. . You won’t go into this aspect of the game too much in the demo, but it’s certainly an aspect that we look forward to seeing develop as we delve deeper into this aspect in the coming weeks.

Producer Tomoya Asano, who previously worked on both Octopath Traveler and Strong default series, talked about how Triangle Strategy would drop some aspects of traditional JRPGs for a more tactical flavor, and in this respect, the gameplay we’ve experienced so far has made some nice changes. nice to the usual ups and downs. You won’t find yourself filling the shoes of many protagonists ah Octopath Traveler is here, with the story as we’ve seen so far focusing on Serenoa’s journey, helping to keep the whole experience more focused rather than constantly taking you to other story sequences in time. long.

You won’t find yourself filling the shoes of many protagonists ah Octopath Traveler here […] helps keep the whole experience more focused

Friend will still have the opportunity to see different aspects of the story and various happenings outside of camp Wollfort by jumping into the story sequences that appear on the world map from time to time between missions, but the main thrust , at least in these early hours, gets you locked into Serenoa and his group of friends.

The constant random encounters of traditional JRPGs have also been dropped – at least as far as we know from our time with the prologue – and battles are now full of reported events signals before they happen, allowing you to prepare your squad, return to the game’s garrison area to buy supplies, level up weapons, and level up your character before entering the battles. The battle can be long as you try to win some pretty tricky enemies.

It all makes for a pretty nice flow overall, with lots of detailed explanatory sequences and narrative choices made, interspersed with big meat battles and free-for-play wandering segments. lets you roam around the game’s amazing little settlements. Triangle Strategy certainly laid the groundwork for its story very well, taking its sweet time introducing factions and characters and very slowly working its way towards its troubled rear end at the end of the demo. preamble.

The set of attack sequences to take down enemies here is a satisfying tool, and the effort of thinking a few moves ahead can lead to great rewards.

As for the combat system itself, it’s a turn-based quest that takes place on a grid layout that highlights where your active member can move to during the turn, with plenty of safety score as well as info. information about enemy line of sight, potential attack damage, and which of your enemies are currently within range. There’s a handy simulation mode you can use during combat to safely test how your moves will play out, ample opportunities to lay out your troops before battle and reward kudos for performing special moves and dashing past your enemies in style. Kudo can then be used as an alternative form of currency, so it’s well worth it to play smart in head-to-head matches here.

High ground capture also plays an important role in data collection, with increased damage dealt if you’re attacking from a vantage point, and you’ll also need constant and careful consideration. unit placement, like placing a team member on either side of an enemy can see you trigger further attacks, attack once with your active member before teammates automatically attack Attack from the opposite direction to create a double damage combo. The set of attack sequences to take down enemies here is a satisfying tool, and the effort of thinking ahead a few moves can lead to great rewards as you use the power of your entire party to tear. thwart the opposing forces.

Even for a few hours, you will experience in the opening demo, there are many opportunities to use that subsequent attack system as well as grasp the different skills that the team members bring. come for the war. For example, Serenoa is a straight-forward swordsman who deals decent damage with her base level attack and can also stagger opponents during her turn with a stronger attack. Frederica gives you a chance to shoot a pyromancer, with the ability to set fire to both enemies and grid cells, Anna is a spy who hides in the shadows and can unleash two attacks per turn, Roland takes on the enemy enemies with their lances from horseback, and both Benedict and Geela work from the rear of the herd to provide healing and all-important defensive/offensive support.

Elemental attacks also play a big part in the action here, and there are strategies used to freeze both enemies and areas of the battle map or even burn down damaged areas. freeze to create wet areas that can then turn into death traps. a rapid flow of electricity. You can also purchase oil potions that give you the ability to set fire traps and create impenetrable walls of fire to help you destroy your enemies and take control of the battlefield.

There’s a lot to catch in the opening hours of Triangle Strategy, all told, and while we thought the narrative pacing might be a bit slow for some players, we’ve completely enjoy what we’ve sampled from its combination of political intrigue, free-roaming installments, and those great juicy big battles. We’ll be continuing our adventures in Norzelia over the next few weeks as we prepare to review the game, but for now, we highly recommend jumping into the opening demo and checking this out for yourself. because it’s definitely shaping up to be pretty special so far.


Triangle Strategy launches on Switch on March 4. The demo is available now on the Switch eShop.

Will you dive into the Triangle Strategy Opening demo? If so, make sure to let us know how you’re looking for game opening hours in the comments!

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