Santa Monica Studios’ God of War: Ragnarok recently released to critical acclaim (including a glow reviews from our good friends at square push), and its director Eric Williams recently shared some of the games that have inspired and influenced his career.
Talk to IGN (thank, GoNintendo), Williams listed five classic NES titles showing how he approached different aspects of game design, including combat, stats, and the day/night cycle. As expected, some of his choices may seem pretty obvious to many of our readers here, but there are a few that might come as a bit of a surprise.
The first game listed is, of course, Legend of Zelda. While not exactly a highly rated game in Nintendo’s Zelda franchise today, it’s impossible to overstate the impact of its introduction on the NES. Williams said that “coming from the Midwest and playing in the woods as a child made the game both familiar and magical.”
Monday is Castlevania II: Simon’s Quest. Entering the second year of Castlevania franchise, Simon’s Quest is often left in the shadows of both the previous installment and the immediate sequel, but Williams is a huge fan of the “town, day/night, crazy secrets” game. madness” and “monster myth”.
Next is Mike Tyson’s punch!!a game we just introduced recently Box Art Brawl feature. Williams is a huge fan of the battle featured here (as are we!) and says that “the patterns, mechanics, techniques, and challenges of this game told me all of that. initial concept of what a “good” combat system is.
The fourth game is baseball staran SNK game that became particularly successful in the US when it debuted in 1989. It was warmly received by critics at the time for its gameplay, but Williams found more inspiration from the game’s economics, saying that “this game has a wage system that taught me the fundamentals of statistics and the economic system.”
Finally, the last game listed by Williams is River City Ransom, a title the director claims influenced his approach to themes in video games. He said, “The theme is very important to me and the ‘child’ theme of this game is very strong. Playground gangs, sports, weapons, comics to learn abilities, even low money limits are like lunch money or pocket money true to the time.
So yes you have it! It’s great to see how the creators behind some of the world’s most critically acclaimed games find their inspiration. While NES games may seem a bit primitive to young people these days, there’s no denying their varied influence on modern gaming. Nice one, NES!
Have you played Ragnarok yet? Do you agree with Williams’ assessment of these five NES games? Let us know!