There is a constant advantage to Linia Super. The endlessly descending bar of time presides over everything you do, observe, evaluate, mock your attempt to solve the line drawing, dot color chain puzzles. It feels like you’re always in a rush of anxiety, one eye on the clock, the other trying to find the right time to lift your finger.
The aim of the game is to match a sequence of colors by drawing a line between them. Each level is a changing, slightly enchanting swirl of shapes and colors and it’s up to you to figure out when and where you should draw your line to connect the colors and complete the try. challenge.
There are different levels with their own artistic styles and different themes, but that core connecting mechanic is present in all of them. The clock, too, spins down, plunging you into ever more frantic scribbles as you try to complete a puzzle.
You can refill the meter by spending the money you earn or buy, giving you extra seconds to try and find the right line. But there’s so little time to get started, so you’re often struggling to figure out how to refill the bar before you’ve even had a chance to immerse yourself in the patterns you need to understand.
Linia Super feels like coming from two different worlds. There’s a puzzling problem with time-limited string pulling, but it doesn’t quite fit the line-drawing and pattern-recognition mechanics. And that leads to some pretty big discord.
Because this is like a game where you should take your time, let the patterns develop before making your choice. Instead, you are always in a hurry, forced to make mistakes because the number of seconds you have to act continuously is not enough.
It’s not a bad game, but instead of giving its ideas a breath, it will forever urge you to insist that you make your choice before you really have a chance to figure it out. they. And in the end that caused more frustration than fun.