Marvel Snap Deck – The best Zabu Deck
Marvel Snaplatest season tickets, barbaric land, brings us a new card: Zabu. Zabu is a 3-Cost card with 2-Strength and has a powerful Ongoing effect that reduces the cost of 4-Cost cards in the hand by 2.
Basically, this allows, for example, on the sixth turn, to play up to three 4-Price cards with Zabu on the board due to the cost reduction from their ongoing effects. This Ongoing Effect can also be multiplied by the location of Onslaught, Mystique, or Onslaught’s Citadel. The only downside to this reduction is that 4-Cost cards are limited to consuming at least one energy. They will never reach 0-Cost territory through specific use of Zabu.
Season Pass cards have always been particularly powerful, as they, like Zabu, can only be unlocked for the time being by purchasing a Premium Pass for around $15. This guide will cover some of the best Zabu-based decks, and even if you’re not the type of player who buys Marvel Snap’s season tickets, these decks are still worth a try in the future once you get your hands on them. Zabu is inevitable. into the game’s card toss system.
Eliminating the negatives is playing strong cards that have a great deterrent effect such as allowing your opponent to draw, reducing your board power, or destroying your own cards, but discarding these disadvantages to only the positives.
Maximus, Typhoid Mary, Red Skull, and Attuma are strong cards for their cost, but they have a big downside. By using Zero’s Reveal Enable effect to remove the ability of the next card you play, we were able to keep those cards like Typhoid Mary or Attuma on the field without activating their effects. Zero will also negate the effect of Red Skull granted to each card on your opponent’s field at the same location +2 Power per card.
Armor is a great counter to Shang-Chi decks as we have many cards like Typhoid Mary, Attuma, Red Skull and She-Hulk that are vulnerable or can be destroyed through the effect. Shang-Chi’s On Reveal application to destroy cards with 9 -Power or more.
Zabu will reduce the cost of Typhoid Mary, Shuri, and Attuma for this deck. Instead, each of these becomes a 2-Cost card. One strategy on turn four is to use Shuri’s effect, which doubles the power of the next card played. Then, on that fourth turn, play Attuma powered up through Shuri’s effect on the spot where you have Armor. You will have a 20-Power Attuma that will not be destroyed because it shares the same location as the Armor. After the fifth turn, play Taskmaster right after Attuma, and since Taskmaster copies the power of the last card you played, Taskmaster will now also be a 20 Power card. Turn five and you’ve got two 20 Power cards on your board with one of them protecting from destructive effects thanks to Armor.
Cosmo can negate On Reveal effects when activated, so playing Maximus on Cosmo’s position will not allow your opponent to draw two more cards, while you have 3-Cost 7-Power that there are no downsides. Cosmo is also a perfect counterweight to decks your opponents use based on On Reveal effects like Wong, Iron Heart, and Odin.
Make sure you don’t accidentally use Shuri on your Cosmo slot, or when you’re playing Attuma or Typhoid Mary, play Zero first, or play Attuma at an Armor slot.
We remove all the negative aspects of these formidable cards by creating situations where there is no downside for us.
The faithful flipper revolves around the use of the Negative Mister. Mister Negative reverses the cost and power of all cards in the deck. Many cards like Bishop, Mystique, Ironheart, Rogue, Jubilee and Wong are stronger at high cost converted to low power.
Silver Surfer, Mystique, and Ironheart all become 0-Cost cards through Mister Negative, while each has 3-Power due to the swap.
There are several different routes for this deck. Ideally you want to play Psylocke on turn two, then on turn three you will have four energies, so you can play Mister Negative. Mister Negative swaps the cost of all cards in your deck. Wong will become 2-Cost with 4-Power and you can play Jubilee and/or Ironheart on Wong’s place to activate both of their On Reveal effects twice due to Wong’s dual On Reveal effect.
Sera can be swapped for White Tiger instead, then playing White Tiger in Wong’s place will create two 7 power Tigers in other positions. If White Tiger’s stats were swapped due to Mister Negative, White Tiger would be a 1-Cost with 5-Power card.
The 4-Cost cards in this deck reduced by Zabu are Jubilee, Wong, and Mister Negative. If you manage to play Zabu on turn three, then on turn four you can also play Negative Mister along with Jubilee for a combo. Claim all cards to be cost/strength swapped, then Jubilee will take one of those swapped cards from your deck.
Other cards you can replace are Bast, Patriot, and Iron Man by swapping Psylocke, Rogue, and Sera. By including Patriot, you can power up Broodlings from Brood, since they have no abilities. Brood, Patriot and cubs will also be buffed through Silver Surfer’s On Reveal as they are all 3 Gold cards/units.
Owning Iron Man 0 Cost with 5 Powers due to Mister Negation can make your position skyrocket. Even just having Iron Man solo at one location, would easily become a Power 10 location.
This deck can go many different paths due to the combination of Zabu with the Negative Mister. A skilled, fierce, downright dangerous duo that complement each other well can help you climb the Ranked Ladder.
Ruthless Rocks’ trump card is Darkhawk. The effect of Darkhawk is that it gains +2 power for each card in your opponent’s deck. By combining Korg and Rock Slide, they’ll populate their opponent’s deck with additional cards–in this case, Rocks, which are 1-Cost with 0-Power cards. Basically pretty useless, if your deck doesn’t use Patriot to power them up.
The 4-Cost cards in this deck reduced by Zabu are Shuri, Moongirl, Darkhawk, Spider-Man, Rock Slide, Wong, and Absorbing Man. Many 4-Cost cards will be reduced by Zabu. Add to Mystique, and those 4-Cost cards will drop even more.
For example, on turn four when Zabu is already on the field, we can place Wong and then play Rockslide on Wong’s place. That will throw four Stones to your opponent’s deck. Korg placed on Wong’s position will throw two more Stones. Your opponent will add six Stones to their deck from Korg and Slipstone alone, will have Darkhawk at 13 Power excluding non-Rock cards. Using Shuri before playing Darkhawk, we can get more than 20 Power on Darkhawk.
The Absorber Man copies the last card you played, if it has a Reveal On effect. Spider-Man prevents your opponent from playing cards on the next turn at the same location where it was played. Using Absorbing Man after playing Spider-Man will allow you to create two positions where your opponent cannot play cards on the next turn. Force your opponent to lose two places early or late game as Zabu reduces both Absorber and Spiderman card costs.
Since we already have a lot of 4-Cost cards, America Chavez will always be drawn on turn six. America Chavez is a strong power, but more importantly – having America Chavez in the deck allows us more opportunities to draw on Zabu and our 4 Cost cards.
Hopefully, this list of decks and strategies has helped you better understand Zabu’s abilities along with how to make its effects work in tandem with other cards like Mystique, Mister Negative, Darkhawk, and Shuri .
Be sure to check out our most detailed billiards 1, 2 . swimming pooland swimming pool 3 our deck and/or guide tips and tricks for beginners in Marvel Snap.
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