Random: Composer GoldenEye 007 thinks the “Old Team” will do a better job in emulation

Yellow Eye 007 (Switch)
Image: Nintendo

Last week, a video game miracle was done with the release Golden Eye 007 on Nintendo Switch and Xbox. It’s hard to believe to relive this classic first-person shooter on modern platforms, but not everyone is necessarily overjoyed.

Former Rare employee and GoldenEye 007 composer Graeme Norgate recently shared her thoughts on social media on the state of the latest emulator releases, insisting the “old team” won’t let anyone down. anyone disappointed – adding that “the labor of love is always worth more” :

Graeme Norgate (@Norgans): “It’s sad to think that Goldeneye for Switch and Xbox has been outsourced to 2 different developers. You can regroup the old team for one more gig. We won’t let you down. Efforts of love are always worth more than cash for a partner”

Video game designer David Doak, who also worked on GoldenEye 007, expressed his own thoughts on not being “invited” to the party, in response to a Rare tweet now deleted. Several other members of the OG group also joked that:

David Doak (@drdoak): “Obviously it’s great to see the GE007 re-released and I hope everyone enjoys it! But yeah, it’s a bit shabby all around that we weren’t invited.”

Code Mystics is the team behind the Xbox version of GoldenEye 007 (previously worked with Rare on games like Killer Instinct reboot) while the Switch version is handled by Nintendo Europe’s R&D department. As marked by game developer and YouTuber Modern classic gamerthe result is “there is really no equivalence between these versions”.

In regards to the Xbox release, Code Mystics has publicly responded to questions about this version of the game – explaining that it doesn’t always make final decisions on certain things. It even talks about frame rates in the Xbox version, you can learn more about this on our sister site Pure Xbox.

After Norgate moved in from Rare, he worked with spiritual successors Time divider and TimeSplitters 2. He then joins cry series as Sound Director and has also contributed to the release of Rare Strange ever since.

In our updated review of Golden Eye 007, we said that the title is old and full of flaws, but still a masterpiece. And despite some criticism, it seems quite a few players are enjoying the return of this iconic shooter.

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