Salt and Sacrifice, the sequel to 2016 indie title Salt and Sanctuary, released this week for PC, PS4 and PS5, and reviews are starting to come out. Salt and Sacrifice retains many of the same features as its predecessor, including hand-drawn visuals and side-scrolling action, as well as adding new elements like a new multiplayer hub area.
Initial reviews were mixed to positive, with many critics saying the sequel unfortunately failed to live up to its predecessor’s promises. Salt and Sacrifice currently has a composite score of 73 out of GameSpot Metacritic sister sitewhile the original Salt and Sanctuary had a “generally favorable” score of 84. Here’s what critics are saying about the sequel.
- Game: Salt And Sacrifice
- Platform: PC, PS4, PS5
- Developer: Ska Studios
- Release date: March 10
- Price: $20
TheGamer – 4.5 / 5
“It’s impossible to fathom how compelling this game feels. It takes all the best things from its inspiration and blends them together in a way that works. It’s a game with One Soul’s battle, Monster Hunter gameplay loop, and Metroidvania exploration, all set in beautiful settings – contrasting flavors come together to form one experience It’s more than the sum of its parts, and it’s a game I won’t put down for a long time.” – Ryan Thomas Bamsey [Full review]
Twinfinite – 4/5
“While Salt and Sacrifice offers a few new things for better or worse, it’s largely the same 2D side-scrolling RPG experience we played years ago.” – Zhiquing Wan [Full review]
Screen Rant – 3/5
“Salt & Sacrifice has the potential to be a great game, but it desperately needs balance fixes to allow it to reach its full potential, especially in terms of its combat system. mechanics. and enemy attack patterns will do wonders for the game, as will a way to skip the chase sequences and head straight for the Mage bosses.As it stands, Salt & Sacrifice is a game filled unpleasant moments that bog the rest of the experience.” – Scott Baird [Full review]
Good Play – 6.5 / 10
“I’m a bit disappointed with Salt and Sacrifice. It’s certainly not a bad game, but it does make a lot of changes to remove the charm and heart of the original, in favor of the consuming mechanics instead. One of the more serious design choices is undoubtedly the new hunting system for named and unnamed mages, which creates an arbitrary progression block and disrupts the flow of the game I’m not sure what happened between this game and its predecessor, but a deep understanding of Metroidavanias in general has been lost in this game, and what remains isn’t as engaging as the original. .” – Jordan Garcia [Full review]
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