Reviews of EarthBounds (SNES) | Nintendo Life

This review was originally released in 2016 and we are updating and republishing it to mark the arrival of Earthbound inside Library Nintendo Switch Online Super NES. Cucumber pickle!

Back in 1995, this second installment of Shigesato Itoi’s much-loved Mother series (known in Japan) only received a Western release in North America, where it sold poorly. . Buying a used SNES for a silly amount of money was the only option for most people until the Wii U came to the rescue, delivering a full worldwide release of Virtual Console in 2013. make it easy for everyone to use. This was followed by a release on the New 3DS and inclusion of the Super NES Classic Mini. Wherever you play, this game is absolutely worth your time, and then some.

For anyone unfamiliar with the game, EarthBound – the second entry in the series – shows you taking control of Ness (or whatever you want to name him) as you traverse the land in search of eight tunes to help defeat the cosmic destroyer. Giygas global headquarters. It’s an RPG but with a modern (well, 199X) The American-influenced context, where vehicles are on the road, department stores are visited, burgers recuperate, cash withdrawals from ATMs, and if a member of If your team falls into battle, there will be a hospital.

A big part of Earthbound’s appeal is the story. It’s interesting from the start, with your mom happy to let you roam the night investigating a crashed meteor because, after all, you only sneak out if she says “no”. Soon you encounter a bee-like creature from the future named Buzz Buzz and the adventure begins.

Things get worse as you progress whether talking to a dog “haunted by the spirit of the game designer” or fighting a group of Cops so they will remove the barrier to allow you go from the open town of Onett to Twoson (“we got this name because we weren’t the first”). The following towns are of course Threed and Fourside, although there are plenty of others as well, and you’ll battle a variety of characters and creatures along the way like coiled snakes, nasty old man, mad duck and a large pile of vomiting. No, really.

Impressive to this day is the game’s audio, with the sound effects frequently rubbing against other world effects to create something quite unique. Music has many types of instruments and sounds that combine to create many different and unique music tracks; some are hilarious, some are mysterious and some sound surreal. There are some great works here; you’ll want to plug in your headphones for the full audio experience.

For comparison, the image looks impressive at first. Still, there’s a captivating simplicity that matches the quirky plot, and the art style provides a clear, easy-to-follow view as events unfold. There are rich, somewhat hypnotic background effects to complement the battle sounds and a lot on display, with good use of the SNES color palette for different times of day, as well as wooded areas, deserts and caves along the towns.

The buildings look distinct enough, and although there’s little landscape animation, there’s plenty of characters, vehicles, and objects around for visual interest. Lots of text on small screens can be a hassle, but it’s still legible throughout. So it’s not the most visually impressive game on the SNES, but it’s captivating enough to make you win regardless. No one leaves EarthBound thinking it looks ugly or basic.

There’s plenty of gameplay here to keep you busy, with events unfolding at a comfortable pace as you move from battle to battle and take on turn-based battles with enemies you encounter along the way. . During battle, you can choose to attack, cast spells with your PSI ability, or use the Goods in your inventory, and if you feel your team is strong enough, you can choose the Auto Battle command. Fight and let nature do it. The game has long sections that aren’t really suitable for quick play, and you’ll probably welcome the pause/restore point functions if you’re playing on a platform with them – it’s handy to tackle the game at any portion of a size that you feel comfortable with, and quickly repeat any late-game battle that can be quite demanding.

It feels like EarthBound was ahead of its time in many ways. Once you’ve leveled up enough, the game won’t force you into boring low-level encounters – in fact, enemies will be scarcer when they see you and you can even defeat them instantly by ambushing them from behind. While the pacing can be a bit up and down in some places, the game respects your time and your mind in a way that many titles of the same era failed to do. Your character’s hit counter rolls down slowly, so even if you take more damage than your hit takes, you can quickly heal yourself before the counter reaches zero and Avoid falling in battle. Small touches like these give the game its unique, distinctive, and utterly irresistible character.


For those who’ve never experienced the game in the ’90s, there’s always the possibility that EarthBounds are over-hyped lynx, a game that can’t survive as a quirky 16-bit masterpiece. However, as many have discovered in the years since it became more widely available, Mother 2 (as the kids best call it) remains a touching, gripping, truly great adventure. great to go on – a funny and enjoyable long-term experience. Start to finish. It’s still an absolute must-play for any Nintendo fan, and thankfully, it’s a lot easier to play today than it ever was. If you’ve never had fun, start now and Final understand why fan bands won’t pass up Mother 3.

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