Reviews on Sifu (Switch) | Nintendo Life

Sifu Review - Screenshot 1/4
Taken on Nintendo Switch (Handheld/Unattached)

Sifu launched this past February on PlayStation and PC and quickly built up a raving fan base thanks to its hard-hitting action and fun core ‘aging’ mechanics. Now, nine months later, Sloclap’s boxer has come to Switch with a solid port that doesn’t sacrifice anything that made the original release so great.

You start the game infiltrating a rain-soaked temple, beating up the students found inside, eventually joining up with allies as you advance deeper into the building. After you reach the top, it is revealed that you are Yang, who fights the temple’s sifu and kills him as his child looks from a cupboard. This child is later killed by one of Yang’s associates. However, a medal in the child’s hand brought them back to life. Hereafter referred to as ‘Hero’, the child is the main protagonist of the game, who – after turning 20 years old – seeks revenge.

Sifu task you with going through five levels to defeat those involved and eventually find Yang. The core mechanic involved in the medal revives your character as a child, giving the Hero the ability to deceive death. However, this comes at a cost: every time you die, you grow a year older and the death counter ticks one by one. So you start the game at 20, you die once, your counter increments by one, and now you’re 21. If you die again, your death counter is two and now you are 23. This culminates with your first death. 70 years old is your last. However, defeating an enemy can reverse this counter to decrease how old you age at death.

Sifu Review - Screenshot 2/4
Taken on Nintendo Switch (Handheld/Unattached)

So what happens as the years go by? Every decade, the hero visibly ages. The older you get, the more damage you take but also deal more damage. The game features skills that can be unlocked using points obtained upon death or after reaching a temple. They can be unlocked for a specific run, or they can be made permanent by purchasing them five more times after unlocking (this does not have to be done in a single run, however). When you get to the next decade, you lose access to a set of unlockable abilities for that run (minus the ones you’ve already unlocked, of course). Don’t worry, it seems more complicated than it is.

When replaying levels, you can start the level at the earliest age that you previously reached the level like. So if you reach level two at 54, you can start your next run from that level at the same age.

Combat is the star of the show. Sifu inspired classic movies like Gareth Evans’ Raid and Park Chan-wook .’s masterpiece Oldboy, paying homage to the tough hand-to-hand combat scenes in those films. You are equipped with light and heavy attacks, dodging and defending/blocking as your core mover. Lights and piles can be chained into their own specific combinations, as well as directional inputs that combine with your buttons for certain moves. One area where this battle really shines is how it challenges you to take full control of your environment. If you see a stool on the floor or a bottle on the bar, they can be kicked/thrown at your enemies instantly. You can also back your enemies against the wall to make those hits worse, or even throw them off the balcony or kick them down the stairs.

Sifu Review - 3/4 . Screenshot
Taken on Nintendo Switch (Docked)

What are these Arkham Batman how would combat feel if it had the mechanical complexity of a game like Devil May Cry. Often you will face many enemies at once; wearing their stun watch allows you to perform a takedown like the ones in Sekiro: Shadows Die Twice. Sifu’s fighting sense extremely good. The combination of visual and sound effects gives each shot a gripping feel that truly makes for a visceral experience when it comes to watching the action genre at its best.

It’s good that you can come back from death in Sifu, because you will die. Much. Sifu is as hard as a nail, there is no two ways without. Learning and making full use of dodges and hits is essential to your survival, just like the games that inspired it, such as Capcom’s God’s Hand. Once you get the hang of it, there’s nothing like it; The satisfaction that comes from finally toppling a boss who has destroyed you for years makes all the blood, sweat, and tears worth it.

If that difficulty doesn’t sound like yours, the developers of Slotlap thankfully have added options since launch to help you. Along with the new Student and Master difficulties to make it easier or harder, the game also has a list of gameplay modifiers that you can unlock upon completion that can help with the experience. your experience easier or harder at your own discretion.

Sifu Review - Screenshot 4/4
Taken on Nintendo Switch (Docked)

The Switch version ran at 30FPS compared to other places, and aside from an early spot on the first level, there weren’t many of the massive frame drops we noticed upon docking. Handsets tend to drop a bit more often, but this usually happens while walking, rather than during actual battles, thankfully. Visually, the game has moved on to more modest hardware quite well, thanks in part to its striking art style. There is a very noticeable film grain effect in docking mode; while it doesn’t break the game by any means, it’s enough to stand out, especially under the white lights of the museum stage. The initial load is also quite long compared to the PS5; however, they are completely manageable and only really look bad in direct comparison.


Sifu was one of the best games of the year when it launched on other platforms, and now it’s no different on Switch. Its extreme combat pushes you to the limit of your skills, which, combined with an intelligent aging mechanic, make for one of the most satisfying gaming experiences in the game. ’em up’ beat genre. While the Switch port has obviously been downgraded a bit compared to the PS5 version, it’s still a more valid option for Nintendo-only gamers and those looking to try this kung-fu power on the go. .

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