‘Samurai Shodown IV ACA NEOGEO’ review – Sharp, slightly blunt blade – TouchArcade

Not like Metal slugs series, popular of SNK Samurai Shodown Haven’t seen much rep on mobile. Over eight years ago, Dotemu created a mobile version of Samurai Shodown II for SNK. A solid choice, as it tends to be the most popular form of installment. As part of the inaugural mobile product line Arcade Archive, Hamster chose to bring us Samurai Shodown IV ($3.99), another favorite series.

Considering the reliable nature of some other SNK series, Samurai Shodown was significantly inconsistent. So it’s rare to find anyone who loves every entry in the series. Samurai Shodown IVIts popularity comes from a few improvements over its predecessor. Some of the characters that were cut from the third game are back, the visuals look more cartoonish, the air blocking feature is removed, and the Tide-altering Rage Blast move is done. When used, it sacrifices your POW meter for the rest of the match in exchange for a power boost. You can also do seppuku, which not only makes your opponent feel good about winning, but also makes you start the next round with a full POW meter. Oh, and there’s also Fatal Slash, which can turn the script upside down in one fell swoop.

Compared to other one-on-one planes, the matches in Samurai Showdown The game can be fast and brutal. Samurai Showdown IV rely on that, and the results are fast-paced and vibrant matches. This series has a special flavor that few others share, and that’s what keeps players coming back even twenty-five years later. Is it suitable for mobile devices? That is another question. Virtual controls and fighting games don’t always go well together, and some of the movements required in this game are especially frustrating on a virtual board. To make matters worse, multiplayer is local only and requires you to have an extra external controller.

If you have read My magazine belong to Metal Slug 5, all options and features mentioned there apply here. You can play both the Japanese and Foreign versions of the game, try hitting a credit score, or go on a Caravan run to see how many points you can win in five minutes. You get save states and a bunch of options for difficulty, button layouts, video and audio, etc. There’s also an online leaderboard, which is the only real online interaction with other players. provided here.

The game has support for external controllers and it makes a huge difference to the people who use them. Otherwise you’re stuck with the virtual controls here and they work as best they can. There are plenty of options to customize them however you like, if nothing else. But unless you have an external controller or two, chances are you’re playing Samurai Shodown IV Use virtual controls against CPU opponents. This is not the best way to experience this. Reasonable prices and good packages, but the transition to mobile makes this game more difficult than some of the others.

As long as you are used to playing fighter with virtual controls (or have some external controller) and don’t mind that you will most likely be limited to single player battles, you have You probably won’t find this to be unpleasant pick up at all. The game itself was excellent, easily one of the better fighters from a console where that quote really makes sense. But it’s just hard enough to experience the game the way it was played with this particular version to keep me from recommending it too much.


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