‘Six Days in Fallujah’ publisher is doubling developer pool, targeting late 2022 release

(Victura / Highwire Games images)

Victura, the Seattle-based publisher behind the historical simulation/tactical shooter Six days in Fallujah, pushed the game’s release back to Q4 2022.

During this time period, it also plans to “nearly double” the size of Six days development team at Seattle’s Highwire game.

“It is clear that recreating these true stories in high quality will require more people, capital and time than we have,” writes Peter Tamte, CEO of Victura. in a press release. “Doubling our team is just one of many things we are doing to ensure Six days in Fallujah brings new emotional and tactical depth to military shooters. ”

Six days Set during the events of the Second Battle of Fallujah in Iraq in 2004, considered one of the bloodiest battles by US troops of the Iraq War and one of the most dangerous urban battle theaters in the world. deadliest in the history of the United States Marine Corps. Description of the battle in Six days aims to be a blend of video games and historical documents, to provide players with a deeper understanding of Second Battle and a real-life urban warfare experience.

According to Victura, Six days is being done “with the help of more than 100 Iraqi marines, soldiers and civilians.” The project was originally conceived by Eddie Garcia, a US Marine who fought and was wounded in Fallujah.

Six days was originally published in 2009, but due to significant opposition from anti-war groups, its publisher quietly dropped it a few weeks later. Its sudden resurrection at Victura February is still one of the bigger surprises of 2021 in the gaming industry, and it hasn’t been an odd year.

However, Six days is also controversial, if not more, in 2021. The Second Battle of Fallujah is a central conflict in a highly divisive war, had a lasting negative effect on the region and was later criticized for the tactics employed by American troops, including the offensive use of white phosphorus.

Both Americans and Iraqis survived the conflict criticized Six days for making Second Battle the subject of an ostensibly recreational activity. Video games about war have a problem similar to war movies; creating a fun video game where you’re fighting a war unintentionally conveys the message that war is fun, even if the story of an individual game might say otherwise.

Victura has countered the criticism, among other things, an extended FAQ on official Six days website. The final game is planned to include documentary segments interviewing both soldiers and civilians present during the Second Battle of Fallujah, with some footage going back to 2008.

Players will also never play the role of Iraqi insurgents in Six days; shooting an Iraqi civilian is said to be a condition of immediate defeat; and one of the playable characters in Six days was an “unarmed Iraqi father trying to get his family out of the city.” Victura has promised that a portion of the proceeds from Six days will be donated to charity, with the fund being directed by the soldiers and civilians who were interviewed to create the game.

As a side note, Six days‘The planned new release window is a light yet compelling flexibility. For whatever reason, Victura is deliberately planning to bring Six days out in time for the 2022 holiday season. That means it plans to launch around the same time as the 2022 entry in Call of Duty franchise of military shooters, launches every year since 2005 and is usually the best-selling game of the year. Victura is showing a much Believe in your product here.

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