SNK VS Capcom: Card Fighters Clash Review (eShop Switch)

That is the result we only dared to hope for before. When SNK Vs. Capcom: Battle of the Millennium on Switch nearly a year ago, the fruit of a brief alliance between the two fighting game companies is once again considered “potentially working”. But when the label “Episode 1” of the great thing Neo Geo Pocket Color Selection launch, we were cut a bit that didn’t get the chance to showcase what is arguably the best game on the system, Card Fighters ‘Clash. We suspected that the first episode was claimed to be a follow-up to season two – just as we love the Neo Geo Pocket Color (and we do, it excellent), it doesn’t have the biggest library, and most of the localized essentials are in that initial batch. Now, however, all bets are off because – thank god – Card Fighters’ Clash has gone into Switch mode. Calloo callay, have a nice day!

Originally released in 1999 (close enough to the Japanese release of Pokémon Trading Card Game to defuse any specific accusations of style biting), it’s a card battle RPG excellent destiny, with incredibly simple game-making mechanics – yes! – extremely easy to get into, but deep enough to commit to long-term mastery.

Indeed, it is no different from perennials Magic: Gathering, with each party allowed to place up to three Character Cards, drawn once. The cards will attack each other first, then the “player” behind them (you or your opponent). For example, let’s say you played Terry Bogard against your opponent who played R. Mika. That confrontation will cost your Terry 1000 BP to remove 200 BP R. Mika from the game, but her 200 BP will be deducted from that thousand, giving Terry 800 BP, which will then be deducted from his total health. opponent’s body. Once you say zero health, you win, so it’s all about keeping up the pressure.

If it were just this Top Trumps thing, it would of course be too simple, so the wrinkles introduced with certain cards encapsulate special abilities that can be activated at play, during the turn of the you or after playing another card. It is also possible to combine related Character Cards (“Merge”) to actually hit the attack with the potential disadvantage of leaving you open in front of a counter.

Also, drawing and playing a Character Card from your hand grants you SP, which you can then use to use an Action Card that will turn the tide. Think of the Trainer Card from the Pokémon TCG, or – er, Community Chest. It’s sensible spending on your limited SP, smart application of the different abilities and BP points of your various Character Cards, and a strong line of defense from which comes a complete game. Totally fun, deeply tactical, and extremely addictive. The only downside is that the games can sometimes drag on a bit due to the extensive counter-attack, and sometimes, if you don’t manage to get a foothold (so to speak) in the match, that It will be a losing battle. of attrition.

Of course, it comes in handy if you’re a fan of SNK and/or Capcom – with 300 cards to collect, each brilliantly illustrated with classic super malformed manga art rich in characters and colors , and communicate everything you need to know as concisely as possible. In fact, they all look pretty great with clear images and excellent transmission. All the information you want is always available. Picking cards, modifying decks, and simply moving around the map are all intuitive and fun.

Ah yes, the map. Again, the RPG aspect of this card RPG is simple – and familiar to Pokémon fans – but it’s packed with a slightly enticing Neo Geo charm. The translation seems flowery and a bit strange, but in a way it’s completely nostalgic and quite charming. Travel to different Capcom and SNK themed areas, challenge other players to card duels, and win booster games… that are both liberating and engaging as you build Build your deck with fan-favorite SNK and Capcom heroes and villains.

Then a great game, but we should also talk about portals. Originally, there were two versions of this game – Capcom and SNK, natch – and here you can play. Better yet, you can swap cards between the two versions, making it much less difficult to collect all 300 of them than before. You can also play versus mode using a unique system – each player holds one end of the Switch, which is obviously not ideal but it is a reality. include all is a testament to how powerful portals are. Of course, the other features of Neo Geo Pocket Selection are also here – customizable display area, rewind, manual.


As good as before and now amazing value, SNK Vs. Capcom: Card Fighters’ Clash is still essential. Obviously the card-based game won’t appeal to everyone, but at this asking price, we’d say it’s worth a try even if card games often put you off, especially if you’re looking for understand SNK/Capcom’s extensive character roster. Many, many series are presented here, and everything you need to learn to play is available in the scanned manual as well as in the game through the tutorial. Let it take your breath away and you’ve got a bit of a masterpiece here, and we’re absolutely delighted that it brought the Nintendo Switch to the forefront of it.

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