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Splatoon 3 demo server markup rate seems to be 30% slower than the original

Splatoon3 Splatana Wiper
Image: Nintendo

Everyone has their first taste Splatoon 3going online this weekend with the Splatfest World Premiere demo. In the first Splatfest for Splatoon 3, Team Rock wins, but for some, winning is not the goal – just trying new modes and online is enough. Some even want to know how the server tick rate!

Data meter Splatoon Oatmeal shared their findings on the demo’s tick rate (thanks, My Nintendo News!). The tick rate is measured in hertz and records the number of information updates per second. And – for the demo version, at least – Splatoon 3 has a frequency of 16Hz.

Now, that sounds pretty low – especially since most online games have a refresh rate of around 30 or 60Hz with some going well beyond that – but this is really equivalent to Splatoon 2mark rate. You can compare the two Switch ink shooting games below.

The really cool part is that this is actually slower than Splatoon’s original tick speed. The Wii U game has a ticking speed of 25hz, which means Splatoon 3 is about 30% slower than the first game. At least, based on the demo.

One Twitter user asked OatmealDome if there was any benefit to having a slower tick speed, and apparently there is! It reduces bandwidth requirements for online connections by reducing transfer rates.

But really, the big takeaway here is that this is demo-based only. OatmealDome says they need to test the entire game to come up with more accurate tick scaling for Splatoon 3, so the final release could be a bit faster.

The Splatoon 3 demo lets us all try out a few new weapons, a new map, and a new Tricolor Turf War, which we’d love to know what you think. So check out our poll and vote to share your thoughts:

How do you feel about this slower tick speed in Splatoon 3? Do you have any problems playing online? Let us know!

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