interview
- Game
“We tested 60fps in pre-production but the smoothness seemed unnatural”
For you, how did the experience of working in the second section differ from the first? Ayabe-san’s presence is a…
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Life is Strange: Double Exposure Directors Discuss Caulfield, Canon & Switch
Image: Square Enix What did you do in 2015? Maybe you were playing video games back then too, so again,…
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“Venom, Dr. Doom, and whoever I’m in the mood for that day” – Shuhei Matsumoto on Marvel vs. Capcom
We caught up with Matsumoto-sama via email Q&A to ask about production details, ideas and concepts at Capcom HQ as…
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“There Was More We Wanted To Say” – One Of 2023’s Best Games Gets ‘The Pristine Cut’ On Switch
Image: Serenity Forge Back in 2021, Black Tabby Games — an indie studio formed by husband-and-wife team Tony Howard-Arias and…
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Super Rare Games Talks Digital Publishing, Criticizing “Shorts” and Looking Forward to Switch Successor
Nintendo Life: Looking back, it’s crazy that the first time we talked was on Super Rare’s 2nd anniversary back in…
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The Inevitability of Big Tech Supporting Trump
Right almost everywhere, but especially in America: Real power is about controlling the flow of resources. Assets. Money. Information. If…
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“It’s fun and a little scary” – Nightdive Studios on reviving ‘The Thing’
Image: Nightdive Studios 2002 year That thing is widely regarded as one of the best horror games based on an…
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Interview: Game Development SPY x ANYA SPY x FAMILY
It can be a really big deal when an anime series ends up inspiring its first game. Especially when it’s…
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Obsessively learning from Nintendo & How Lemmings, ChuChu Rocket is inspired by Tempopo
Right, and it goes back to what you were saying about texting and making it clear. Music is a universal…
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“This Isn’t Just Yars, It’s A Love Letter To Atari” – How WayForward Is Breaking The Mould With ‘Yars Rising’
Image: Atari WayForward Technologies has worked on several well-known franchises over the years, including the likes of Contra, Silent Hill,…
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