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Touken Ranbu Warrior Review (Convert)

Blushing at first, Koei Tecmo’s Warrior Touken Ranbu seems to be something of a “My First Dynasty War“or a “Diet” Musou. It’s based on DMM’s browser-based free-to-play card game (popular in Japan), targeted at Japanese women – specifically an otaku subculture known as “katana women”. ” – women who enjoy posing with historical Japanese swords. Ironically, this trend more or less started with Capcom’s outspoken replica of Dynasty Warriors, Sengoku Basara, became hugely popular and spread across all media, becoming a cultural phenomenon on the home turf. Now Koei Tecmo, through developer Omega Force and co-developer Ruby Party, has created a niche of its own. So what is the end result?

For a game more or less based on a formula established more than 20 years ago, Touken Ranbu Warriors – in terms of core gameplay – is nothing new to Musou veterans. It’s an almost too loose variation on the pattern, though, where ‘Easy Mode’ has practically no resistance at all. The feeling was not like wading into a battlefield filled with bloodthirsty enemies but like sweeping countless floors in a row scattered. If you let your character – out of 15 playable characters – stand around on the battlefield, only occasionally will enemies step up to poke you before quickly returning to their original position. If it weren’t for the odd deadline, there would have been almost no competitive pressure at all.

But it’s still worth a glance. At least the new cast of characters and the Japanese-based setting provide some respite from the usual Yellow Turban Rebellion that the mainline Dynasty War franchise based. Touken Ranbu Warriors also puts in the work of providing a wealth of fantasy-based lore and character development to justify the game’s absurd premise.

The game’s pretentious time travel finds the heroes of Touken Ranbu appointed by the ‘Time Government’ to defend history against the game’s villains, the ‘Army of the Backwards of Time’ history’, their mission is…well, change history, it’s ironic the plot device given Japan’s tendency to revise its history books to suit a narrative like. Ignoring real-world government hypocrisy, This Time Government awakens the game’s heroes, Touken Danshi, to stop this unjustly named army and prevent them from changing course. history.

Touken Danshi is organized into five teams. The first team has three characters, the second has four, the third and fourth both offer three and the fifth has two. Each team leader is a personified representation of a historical Japanese katana (sword) drawn from various points in Japan’s history. This time-travel fantasy-based framework allows Omega Force/Ruby Party more time to play with the Musou formula than a standard Dynasty Warriors game could, but unfortunately this blank canvas is used less creative use.

While we’ve all seen the Musou pattern ruthlessly applied to franchises as diverse and sometimes inappropriate as Gundam, Fist of the North Star, Berserk, Warriors Orochi, The Legend of Zelda, One mouthful, Fire Emblem, Dragon Quest and Persona, Touken Ranbu Warriors sticks to the default Warriors playing style. While the controls differ from Dynasty Warriors – especially in Easy Mode, which reduces gameplay to the simple press of a button – the game ditches things like ranged attacks in favor of swing attacks. normal, strong and dodge.

Obviously, this is designed to make things simpler for the many casual gamers here to continue their experience from browser-based CCG, but this also makes Touken Ranbu Warriors a go. a softer entry point for younger gamers. The real issue here is that the rest of us will find little meaningful value in a game with characters we’re not familiar with (the success of other licensed Dynasty Warriors clones). depends on the built-in fan base of each individual IP) and the presumption of time travel yields little engagement on the battlefield.

At least the enemies in the Dynasty Warriors series reap the benefits of being historically relevant, providing real heroes, different perspectives and perspectives that will make you grit your teeth. But Touken Ranbu’s enemies are much less different than any Army of the Golden Turban. Here you’ll face endless waves of mundane, floating insect-like invaders, often accompanied by aggressive, green anthropomorphic enemies. They start out being human-sized and periodically increase in size until you’re faced with larger, larger variations (still green).

There is rarely much in the way of dialogue, leaving you with a rather empty experience. The best games feature memorable villains with distinct personalities. Touken Ranbu Warriors throws players onto the field to battle faceless avatars that are a bit different – hardly the biggest incentive to watch the game all the way to the finish line.

In an era where third-person action games are transcendent in different flavors like Elden Ring, God of War, Devil May Cryand Breath of the Wild Despite current advances in physics, animation, and control methods, Touken Ranbu Warriors still feels like a PlayStation 2 game in every aspect of its presentation. The game’s loop sees the player killing hundreds of generic enemies, who occasionally telegraph stronger attacks with a magenta rectangle indicating the enemy’s attack range.

They are easily dodged or interrupted. Bosses are handled in almost exactly the same way as regular foot soldiers, the only difference being their larger health bars. The most challenging enemies in the game are the time-limited levels, but even these levels are exceptionally forgiving. For casual gamers, this will most likely be enough, but for those of us with higher expectations and experiences with Warriors games, this is less appealing. Small inconveniences, such as the occasional enemy tying you up in a web, add a bit of variety but don’t disrupt the flow of the game.

Visually, this is a title that looks solid. It won’t win any awards for cutting-edge graphics, but the time-tested Musou engine is put to good use here, with plenty of cherry blossoms on display and the game bringing a The style is mostly bright and colorful. The game’s most unique visual element is each character’s destructible clothing. Take enough damage and you’ll be shown a short clip of your character in slow motion as their clothes shred. This may appeal to the most avid gamers, but otherwise it will have very little effect on the game.

In its favor, Touken Ranbu Warriors offers a substantial amount of content for those interested in lore. There’s little point to distinguishing the time travel aspects of the game, however, as you’re mostly stuck on ancient Japanese battlefields, with only the loading screens between levels indicating when you’re going. in the future.

Conclusion

Touken Ranbu Warriors is a game best suited for players who have little experience with the Dynasty Warriors series in general. If this is primarily intended to appeal to fans of free-to-play games – with much lower expectations when it comes to action games – as a large part of Touken Danshi’s fan service, then this will be a great addition. Great addition to their collection. For the less proficient players in the world of Touken Ranbu, this is a much harder sell, providing a loop of rote, repetitive gameplay that doesn’t satisfy your thirst. for a more meaningful, evolved game experience. This criticism can apply to all Warriors games, but as larger license-based games add to the formula, Touken Ranbu Warriors is like a distillation. In many ways and for certain audiences, this is perfectly fine. By this point, the Dynasty Warriors movement is a well-oiled, refined, and well-polished product; The video game equivalent of the Honda Civic. But even with such a beloved and trusted product, there are times when it needs to be trendy.

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