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Video: Digital Foundry investigates Shadow Man’s frame rate and resolution on Switch

Next week marks the return of the hit classic A secret manand prior to its release, the tech experts at Digital Foundry worked on the game.

This remake, as you may already know, was made by the talent team at Nightdive – the same studio behind the re-release of Turok 2and is running on the company’s KEX 4 game engine.

Console versions of Shadow Man Remastered comes with an extensive list of display settings, which will normally be limited to PC releases. There’s anti-aliasing, ambient clogging, motion blur, anisotropic filtering, shadow mapping, film grain, depth of field, and more.

As for the resolution – in docking mode, the game is 1920 x 1080 and in mobile, it’s 1280 x 720 – with dynamic resolution scaling, which can be reduced to as much as 50%. Depending on the display settings turned on, the screen will look sharper or softer.

With all settings disabled on the Switch (except for HD textures) – you “usually get 60 frames per second” but there is some “skip and drop”. And with all settings turned on, the game’s frame rate dropped to the 50s more often. Nightdive is looking into performance issues and seems to have found several solutions – with a fix expected at launch.

Watch the video above for the full summary. Will you return to Deadside next week? Let us know below.

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