Video: Digital Foundry Technical Analysis of Bayonetta 3
Bayonetta 3 It’s finally here, and as usual with Nintendo’s latest release, Digital Foundry took a closer look at the game’s performance and frame rates. So how does it hold up?
In short, John Linneman said that the third game had “some serious technical glitches” and that it was a game that “felt as if the whole production was in search of more powerful hardware that could not be used.” in the end never had”.
Overall, image quality is described as “pretty limited”. Although Bayonetta 3 improves on the second game by going from 720p to 810p landingbut mobile mode now under 720p – with a lower pixel count 480p.
As for the performance of the game, cutscenes keep 30 fps and style play target 60 fps. Larger scale game the set pieces are now also available limited to 30fps.
“But here’s the thing, during normal gameplay the target fps is 60fps, but that’s rarely achieved and that’s a real pity…in a complete battlefield. completely blank, the frame rate still regularly drops below 60 frames per second.
“…once you get into combat, it’s basically just completely unlocked and unstable”
Despite the technical issues, Linneman thinks there’s still something special about Bayonetta 3, it’s just a case of “where it could really use the next generation of Switch hardware to shine its brightest”.
“And given Platinum’s history with sports games, that really seems like a very real possibility, so maybe we’ll see an enhanced version of Bayonetta 3 … the feel of i’m Platinum’s technology really needs to be fully improved…it doesn’t really take full advantage of the Switch hardware…just temper your expectations on the tech side and you’ll have a good time. good time with Bayonetta 3”
On a more positive note, the game’s load times are “relatively short” – with seamless transitions between maps in real time. Get the full recap from Digital Foundry in the video above. You can also view DF’s written technology analysis on Eurogamer.