Video: Digital Foundry Technical Analysis of Mortal Shell: Complete Edition on Switch

At the end of last year, the game Souls Mortal Shell: Complete Version there’s a surprise release on the Nintendo Switch.

If you’re wondering how this particular version of the game compares to the rest, Digital Foundry provides you with its latest technical analysis. So how does it hold up? Its ambition comes at a cost when it comes to performance and overall playability.

The Switch version uses a newer build of the game, but has some “obvious” downgrades – with the system’s 4GB of RAM being described as a “limiting factor”. While character textures behave “exactly” to the PS4 build, it’s the environment that experiences some “serious cuts” – with grass foliage density downgrades, water physics reduction, and rendering tree distance.

Even so, Nintendo’s release still manages to retain “a lot of detail” including motion blur, fog, fog, and even ambient occlusion enabled – adding shadows to the world. An advantage of the Switch version is that the lighting is improved in certain segments and the loading is also faster.

In docking mode, the resolution is rebuilt to deliver 720p but instead runs between 540p and 600p. Mobile mode, the resolution runs between 360p and 400p (and is reconstructed via TTA to 720p). In terms of frame rates, the Switch typically runs between 15 – 40 fps on both modes.

Overall, DF sees Mortal Shell on Switch as an ambitious port and an “intriguing” experiment for a hybrid system. You can learn more in the video above.

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