Video: MVG Close-up of Tomb Raider’s “Impossible Port” for GBA

Last week, new footage of the 1996 original Tomb Raider game running on Nintendo’s Game Boy Advance has been shared online.

As you may already know, it is part of ‘OpenLara’ – a classic Tomb Raider open source engine that saw the game ported to all kinds of platforms.

The latest version requires nothing more than a Game Boy Advance and a compatible cartridge that can run the game. Game developer and YouTuber MVG has now reviewed this “impossible portal” project – clarifying how there are no secrets or tricks in play:

“This is nothing but code that runs on GBA hardware, nothing in between that helps this game push its polygons or framerate faster than usual. So this is just a real part of the algorithm. A great optimizer and technician takes advantage of GBA’s strengths and also really understands its limitations.”

MVG also asked project developer Timur ‘XProger’ Gagiev about the possibility of bringing the full content of the game to the GBA in the future:

“He said it would be [possible], he’s confident that the entire game – all levels, including FMV, can fit into a 32 GBA ROM 32 megabyte cartridge and that’s pretty impressive, we’ll just have to wait and see. “

Currently, this version of GBA includes the first two levels and Lara’s house. What do you think of this awesome GBA version of Tomb Raider? Leave a comment below.


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