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What do you want to see in ‘Mega Man 12’?

#1 – Reintroducing Pixel Art Images

superman 10
Image: Capcom

We personally absolutely love the look of Mega Man 11: clean, colorful, and bold. But we’d be lying if we said we didn’t miss the “classic” aesthetic of older Mega Man games. superman 9 and ten Go with. There’s just something immediately captivating about it, isn’t there?

Games like Castlevania III, super mario worldand The Legend of Zelda: Link to the Past well maintained to this day; arguably even better than their 3D counterparts, and the Mega Man series is no different, so we’d love to see a return to the 8 or 16 bit art style. However, in 2022, how much will audiences embrace a new Mega Man that embraces pixel art? Especially after Capcom took the series in a significantly different direction with the eleventh iteration.

Our solution? Implement the ‘HD-2D’ style aesthetic. Maintains the core identity of the original NES titles, but complements it with real-time lighting, depth, and improved textures. We think will look absolutely killer.

#2 – Bring back the Chiptune

This sort of goes hand in hand with our first point, and we’re not really sure you can have one without the other. However, while we’re fans of some of the tunes featured in Mega Man 11, they simply pale in comparison to the iconic scores found in previous NES titles; damn, even Mega Man 9 and 10 have music that completely overwhelms what is found in the latest title.

There’s nothing wrong with stepping away from chiptune music and trying something a little more ambitious, but with Mega Man, there’s something truly magical about a simple, easy-to-understand 8-bit theme that instantly records. remember in your head.

Mega Man 2 Theme ‘Dr Wily’s Castle’Mega Man 3 Theme ‘Magnet Man’Mega Man 9’s ‘Galaxy Man’ theme (above)… They’re Boundaries Perfection. Bring the chiptune back, we say.

#3 – Change gear system

Mega Man - Gear System
Image: Capcom

Mega Man 11’s equipment system is definitely its biggest change compared to previous titles. It grants the ability to slow down time or power up your weapons instantly. While it’s a fun little gimmick that works well within the confines of the game, it’s included throughout the game. total about the experience that arguably made some areas a bit too easy, leaving the player on crutches to lean on whenever things got a little messy.

Our solution? Pull back its implementation a bit. There are a couple of ways Capcom could do this: our preferred option is to always have them available, but perhaps limit their use to two or three times per stage, forcing the player to choose a bit more filtering when deciding to use them.

Other options include having them appear in stages as pickups, or introducing them as options if the player dies a certain number of times, as in modern times. mario title.

Of course, there’s also the option to remove the gear system entirely, but we’re not sure we’re fans of that idea. While there’s no doubt that the stages in Mega Man 11 are essentially built upon their use, removing them altogether would be the wrong approach here. we alike gear system; It just needs a little flair.

#4 – Improve the story

superman 11
Image: Capcom

Mega Man 11 definitely tried to introduce some plot and Skill succeeded in that. That said, we still wouldn’t go so far as to call it “good,” and it’s certainly not a patch to anything you see in the spin-off series. Mega Man X.

Now, we’re not saying the core Mega Man series needs to present threats of world domination or multiple protagonists with questionable morals, but when you’ve come this far in a series, You need to give your fans more reason to follow.

We’d be happy if Mega Man 12 simply introduced more environmental cues that point to a broader plot, or even made some cutscenes to showcase the Robot Masters. Only anything else Please give this universe some life, Capcom.

#5 – Talking about Mega Man X…

Superman X6
Image: Capcom

At this point, Capcom doesn’t seem particularly interested in reviving the Mega Man X franchise, so why not implement some of its core gameplay features into the main series? We’re basically thinking of wall jumping, which will add a sense of verticality to levels.

Other features include a dash (although this is already available in slide form) and – dare we say – a sword. Yeah, we don’t expect Zero to act in Mega Man 12 or anything, but it would be nice if Mega Man had a timer to basically go superpower and wield some sort of lightsaber. bright for a few moments!

#6 – Restore Rush’s Coordination

superman in a hurry
Image: Nintendo’s Life

Rush, Mega Man’s loyal robot dog friend, is an absolute delight and has appeared in almost every game since his introduction back in Mega Man 3. His core abilities, Coil and Jet, are great little additions that mess up the gameplay, but we’d love if the sequel delivers superman 6‘Adaptor’ ability.

This effectively merged Rush with Mega Man, giving Mega Man a great aesthetic red and turning him into either Power Mega Man or Jet Mega Man. Power Mega Man can attack punches and destroy enemy shields, while Jet Mega Man essentially allows him to fly. Do you want anything else? [Power Jet Mega Man? – Ed]

We simply want to see these abilities return in Mega Man 12.


Like the sound of any of those ideas? Got some better than your own? Let us know in the poll below, and feel free to celebrate Mega Man’s 35th anniversary in the comments. You can also celebrate because we finished the entire article without once calling him ‘Blue Bomb—*editor bursts into the room, grabs the keyboard and smashes it into a thousand pieces*




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