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Where is Xur today? (November 11-15) – Destiny 2 Exotic Items and Xur Location Guide

Fate 2Nine’s favorite agent, Xur, is back for another weekend of the Solar System’s arms dealers. As usual, he has plenty of great Exotics, legendary gear, and some legacy items to help you round out your arsenal. This is the place to find Xur and what he’s selling.

This week you can find Xur on Nessusinside Watcher’s Grave. As for his weapon, Xur is providing Telesto. Hunters can pick up Knucklehead Radar helmet, Titan can take Khepri’s Sting helmet and for Warlocks, Xur has Starfire protocol armor.

Location Xur

Xur's position on Nessus.
Xur’s position on Nessus.

Head to Nessus and use the Watcher’s Grave transformation area to find this week’s Xur. When you arrive, hop on your sparrow and head north towards the exit of the area. Find a large tree with pink moss on the right side of the area. Climb its large and flat branches where you can reach Xur.

Xur’s Strange and Legendary Items

  • Exotic Engram – 97 Legendary Pieces
  • Telesto – 29 Legendary Pieces
  • Khepri’s Sting – 23 legendary puzzle pieces
  • Knucklehead Radar – 23 legendary pieces
  • Starfire Protocol – 23 Legendary Pieces
  • Hawkmoon – 200 Legendary Shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
  • Dead Man’s Tale – 200 Legendary Pieces, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
  • Xenology Quests – Free
  • Legendary Weapons and Armor – 50 Legendary Pieces, 1,000 Glimmer

Strange Weapon

Telesto (fusion rifle)

Everything is looking for Telesto this week.
Everything is looking for Telesto this week.

Telesto has been in the spotlight throughout the weekand now the new and improved version has even made its way into Xur’s repositories. Unlike the original version of the Telesto which fired multiple sticky bullets that would explode immediately upon impact, this upgraded version of the fusion rifle fires a salvo that will release additional payload after they explode, adding a A number of dual-action flavors for this classic weapon.

Dead Man’s Tale (Kinematic Reconnaissance Rifle)

  • Chambered Compensator
  • Flared Magwell
  • Moving target
  • Synthetic stocks

While Dead Man’s Tale is billed as a gripping cowboy fantasy, the perks on offer this week are all about precision damage. The enhanced stability and quick reload make for some great options, and with Move Target as the main feature this week, you’ll be able to take down even the most nimble enemies. Overall, this is not the best result, but compared to previous weeks, this version of DMT can be very formidable in the right situation.

Hawkmoon (Dynamic cannon)

  • Arrowhead brake
  • Alloy magazine
  • Sightseeing Snapshot
  • Heavy Grip

This week’s Hawkmoon perks are tied to its main selling feature, the Paracausal Shot. The combination of great recoil control with Arrowhead Brake and Heavy Grip is combined with Snapshot Sights and Alloy Magazine to make a very good reel here, with those features essentially translating into a gun can deal massive critical damage and reload very quickly after you’ve fired that most important last shot.

Legendary Weapon

Epitaph of the Survivor (Dynamic cannon)

  • Expansion crates
  • Slotted barrel
  • Alloy magazine
  • Flared Magwell
  • Quick withdrawal
  • Subsistence
  • Osmotic
  • One for all

Password is broken (Heavy machine gun)

  • Full bore
  • Polygonal Rifling
  • Tactical Mag
  • Alloy magazine
  • Warm up
  • Surrounded

Jian 7 Rifle (Energy Pulse Rifle)

  • SRO-52 eyes
  • Front SPO-26
  • Alloy magazine
  • Mag added
  • Firmly planted
  • Dragonfly

Stars in the dark (Energy Pulse Rifle)

  • Arrowhead brake
  • Rifling hammer forging
  • Mag added
  • Alloy magazine
  • Prepare the scene
  • Pulse screen
  • Killer clip
  • Thresh

Gridskipper (Energy Pulse Rifle)

  • Arrowhead brake
  • Smallbore
  • Mag expansion
  • Pierce
  • Warm up
  • Thresh

Sojourner’s story (Energy gun)

  • Rifling hammer forging
  • Smallbore
  • Mag expansion
  • Stable ring
  • Tunnel vision
  • Opening

Punching (Side weapon)

  • Full bore
  • Smallbore
  • Mag added
  • Pierce
  • Surplus // Encore
  • High impact reserve
  • Wellspring

Legendary Armor

Titan

The Shelter in Place’s Gloves

  • Mobility: 6
  • Resilience: 12
  • Recovery: 10
  • Discipline: 7
  • Intellect: 18
  • Strength: 7
  • Total: 60

The Shelter in Place breastplate

  • Mobility: 2
  • Resilience: 22
  • Recovery: 6
  • Discipline: 12
  • Intelligence: 2
  • Strength: 16
  • Total: 60

The Shelter in Place helmet

  • Portability: 10
  • Resilience: 12
  • Recovery: 6
  • Discipline: 10
  • Intelligence: 12
  • Strength: 10
  • Total: 60

The Shelter in Place leg armor

  • Mobility: 15
  • Resilience: 14
  • Recovery: 2
  • Discipline: 15
  • Intelligence: 10
  • Strength: 6
  • Total: 62

Mark of Shelter

Hunter

Took Offense Gloves

  • Mobility: 12
  • Resilience: 9
  • Recovery: 11
  • Discipline: 24
  • Intelligence: 2
  • Strength: 2
  • Total: 60

Took Offense Chest Armor

  • Mobility: 2
  • Resilience: 19
  • Recovery: 9
  • Discipline: 16
  • Intelligence: 2
  • Strength: 12
  • Total: 60

Took Offense helmet

  • Mobility: 6
  • Resilience: 19
  • Recovery: 6
  • Discipline: 13
  • Intelligence: 2
  • Strength: 18
  • Total: 64

Took Offense foot armor

  • Mobility: 13
  • Resilience: 2
  • Recovery: 16
  • Discipline: 8
  • Intelligence: 12
  • Strength: 13
  • Total: 64

The Took Offense Robe

Warlock

Xenos Vale IV gloves

  • Portability: 11
  • Resilience: 9
  • Recovery: 10
  • Discipline: 9
  • Intelligence: 8
  • Strength: 14
  • Total: 61

Xenos Vale IV Chest Armor

  • Mobility: 16
  • Resilience: 6
  • Recovery: 10
  • Discipline: 2
  • Intelligence: 16
  • Strength: 13
  • Total: 63

Xenos Vale IV helmet

  • Mobility: 19
  • Resilience: 7
  • Recovery: 2
  • Discipline: 6
  • Intelligence: 2
  • Strength: 22
  • Total: 58

Xenos Vale IV Leg Armor

  • Portability: 8
  • Resilience: 13
  • Recovery: 10
  • Discipline: 11
  • Intelligence: 2
  • Strength: 19
  • Total: 63

Xenos Vale Bonds

Strange armor

Knucklehead Radar (Hunter Helmet)

At least it looks cool.
At least it looks cool.

This classic Hunter helmet hasn’t been seen much in Destiny 2 lately, in part due to the rework of Season of Plunder’s Arc subclass, which resulted in the Guardians happily running around Lost Sectors. The Knucklehead Radar is a great Exotic for Hunters who want more situational awareness, making it useful for PvP activities, but don’t expect to get much utility in PvE with this device.

  • Mobility: 3
  • Resilience: 21
  • Recovery: 7
  • Discipline: 2
  • Intelligence: 12
  • Strength: 17
  • Total: 62

Khepri’s Horn (Titanic Helmet)

The best defense is an explosive hedge.
The best defense is an explosive hedge.

For any Titan that can’t be obtained Loreley Splendor before it was nerfed, Khepri’s Horn is the next best thing for Solar 3.0 warriors. Solar damage kills reload your obstacle, and every time you turn on that subclass skill, it activates with explosive force. Pair this Exotic with a cool solar weapon like the Sunshot, and you’ll be able to deal damage both defensively and offensively with ease.

  • Mobility: 14
  • Resilience: 7
  • Recovery: 13
  • Discipline: 12
  • Intelligence: 16
  • Strength: 2
  • Total: 64

Starfire Protocol (Warlock Chest Armor)

Do you like grenades?  Because this is how you get all the grenades.
Do you like grenades? Because this is how you get all the grenades.

Exotic chest armor made Solar Warlocks a threat to the forces of Darkness, Starfire Protocol works wonders with the right build. Equip this and the Rift powers up, and once the Radiant buff is activated you’ll become a nearly unstoppable warrior who can transport loads of powerful grenades while healing. heal from any damage thrown at you.

  • Mobility: 6
  • Resilience: 26
  • Recovery: 4
  • Discipline: 13
  • Intelligence: 8
  • Strength: 10
  • Total: 67

Xur is available every weekend in Destiny 2, starting with a daily reset at 10 a.m. PT / 1 p.m. ET on Friday. Bungie does not mark Xur’s location on the in-game map, so you could easily miss him if you didn’t know he existed. He only goes to specific locations, of which there are currently only three: the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of ​​the EDZ.

The products discussed here are independently selected by our editors. GameSpot may receive a share of the revenue if you purchase anything contained on our website.



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