How LEGO Horizon Adventures is built with real LEGO bricks, launching November 14 – PlayStation.Blog
LEGO Horizon Adventurelaunches on PS5 and PC on November 14, offering a new perspective on Aloy’s story from her first adventure. Guerrilla and Studio Gobo met with The LEGO Group at their headquarters in Billund and shared some behind-the-scenes details about the game’s creation. Watch the full video here and keep reading to learn how they built Aloy’s world, brick by brick!
Senior Producer at Studio Gobo, Kat Woolley, talks about what it was like working on the LEGO game and how the story was adapted to fit this fun adventure. “There is a combination of talent, passion, creativity and fun – there is so much joy in working on a LEGO game, and especially a game like Horizon, where there is an attempt to bring a something pretty serious from the Horizon world to LEGO Horizon Adventures. We needed to give it an element of humor, lightness, silliness and playfulness.”
“Horizon is about the mystery of origins, especially for Aloy. That’s what we tried to recreate in LEGO Horizon Adventures, where every character is on a journey to find family, build a home and connect with each other in the LEGO Horizon Adventures story,” Director Guerrilla design director Stephane Varrault explains.
Create the world
Everything you encounter in LEGO Horizon Adventures is made entirely from real LEGO bricks, so if you have the right pieces at home, you can rebuild anything in the world, including machines, chests, and more. Treasure and Mother’s Heart!
Guerrilla Senior World Artist Lucas Bolt explains, “The world of Horizon Zero Dawn is filled with incredible natural landscapes; it is one of the core pillars of the game so it was something we had to create for LEGO Horizon Adventures as well.”
Joe Kyde, Senior Model Designer at The LEGO Group, added: “You can see how everything is made, all the little details, all the little LEGO elements used to bring life to everything.”
Roy Postma, Art Director at Guerrilla, went on to explain the process of envisioning and developing the world of Horizon in LEGO form, “We started in a very practical way, by rebuilding Old World buildings originally from the game Horizon… Then someone snuck in the official LEGO scene, I believe it was a LEGO gas station and we looked at it like ‘ah this could work, this so interesting!’ It makes perfect sense for the Old World to become our LEGO world.”
Manufacturing machinery
“My favorite part of the machine design process is seeing the builds develop,” says Joe. “The way they evolved organically from the first versions, the teams worked together to figure out how to solve specific problems, how to achieve the movement we wanted, how to get the look specifically what we want.”
Studio Gobo’s lead game designer, Toño Gonzalaz, said: “During development, we started by imagining what a LEGO version of each machine would look like. Stephane added: “For each machine, we look at the characteristics of the machine, how it will perform in the game and how we can make it work best with all the pellets. LEGO bricks?”
One of the machines featured in LEGO Horizon Adventures is the Shell-Walker, a crab-like machine responsible for transporting goods to various cauldrons found in the world. “With Shell-Walker, it really shows its personality,” Toño said. “It’s always trying to protect its goods, so at the end of the day, Shell-Walker feels like a mean defense machine but at the same time in a funny way.”
Designing the machines out of LEGO bricks didn’t differ too much from how Guerrilla originally created them, as the LEGO Group’s Chief Creative Officer, Frédéric Andre, explains: “We wanted to recreate the machine in as much detail as possible. well, so let’s start with the skeleton of the machine. and then you add all the details to it. That’s also how Guerrilla makes their own mechs: they have the skeleton and then add all the armor plating and everything on top of that.”
“All machines have distinct, unique personalities and attacks they perform. They are very different, so when players fight with a combination of them, it creates a really interesting, quirky, fun and creative battle,” Toño smiled.
Customize everything
Customization is a way for players to express themselves in a fun and captivating way, including outfits from Aloy’s first adventure in LEGO form or from existing LEGO sets you may have at home!
“One of our main pillars in the game is player freedom, which is why we build systems where no two battles are the same, but also why That’s why we want to provide truly open ways to customize your character and the world. For example, we really wanted Mother’s Heart to reflect the player’s creativity to recreate the village of their dreams.”
Kat gives her perspective on how certain outfits found in LEGO Horizon Adventures can completely change the feel of a cutscene or conversation between characters. “Sometimes conversations can be quite serious and they only become ridiculous if you dress like a pig or a llama.”
“Once we realized that the customization options still felt like a quintessential Horizon experience and that it worked within the game world, it made it feel more freeing and more fun.”
Bring it all together
Importantly, LEGO Horizon Adventures’ co-op experience worked well by allowing players to take on each other’s actions and solve wild problems together.
“We want players to play together and get into trouble together,” Toño shares, and Stephane continues, “maybe meet each other, on the same television or online, now you are two players, two actors in the same world and that is responding to your inputs and actions, so it’s the perfect addition to make the experience shine.”
Whether you’re familiar with Aloy’s journey or this is your first foray into the franchise; We can’t wait for everyone’s exciting character combinations and battle sequences when LEGO Horizon Adventures releases on November 14th.