interview
- Game
“A Puzzle Should Be Structured Like A Good Joke” – The Influences & Craft Behind ‘Lorelei And The Laser Eyes’
Image: Simogo You walk into a poorly lit, seemingly empty hotel. In desperate need of someone to speak to, you…
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Producer Stray talks about cats, contrasts and finding the “sweet spot between fun and good looking”
Nintendo Life: First, congratulations on the release of Stray! The game had a hugely successful first year, achieving the highest…
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“I Avoided Almost All The Existing Tropes” – Peeling Back The Layers Of GOTY Contender Animal Well
Image: Bigmode Who the heck spends seven years making a video game about animals — literally, just animals? The game…
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“Time To Laughter Is Like Zero” – Jackbox Games CEO On Quiplash, T-Shirts, And 10 Years Of Party Packs
You Don’t Need an App: The Story of the Jackbox Controller Alan Lopez for Nintendo Life: Since it’s the 10th…
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‘Nairi: Rising Tide’ Dev stands out in Switch’s cozy crowd after six years
Image: Selected hunting dog Back in 2018, Dutch indie studio HomeBear — a two-person team consisting of partners Joshua van…
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“We tested 60fps in pre-production but the smoothness seemed unnatural”
For you, how did the experience of working in the second section differ from the first? Ayabe-san’s presence is a…
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Life is Strange: Double Exposure Directors Discuss Caulfield, Canon & Switch
Image: Square Enix What did you do in 2015? Maybe you were playing video games back then too, so again,…
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“Venom, Dr. Doom, and whoever I’m in the mood for that day” – Shuhei Matsumoto on Marvel vs. Capcom
We caught up with Matsumoto-sama via email Q&A to ask about production details, ideas and concepts at Capcom HQ as…
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