The new Tetris Forever update improves game saving on Switch
Collection Tetris forever has received a number of updates since it arrived on Switch last year, and to kick off the new year, Digital Eclipse has now rolled out another update that improves game saves, graphics modes DOS, etc
Here’s the full list via the Digital Eclipse website:
First, we’re excited to announce an update to how to save game progress in certain games. Where the original console games had battery backup – meaning high scores, player profiles and game progress were saved between play sessions – the versions in Tetris Forever now work in a similar way. on one’s own.
If you leave or reset the game, your progress will be retained without having to use the Save/Load feature in the in-game menu. As you progress through the challenging campaigns of games like Tetris 2 + Bombliss on the Famicom or the various modes of Super Tetris 3, you’ll be able to keep your records and progress with ease. Additionally, high score leaderboards for the two MS-DOS games will also be maintained between play sessions, recording your achievements forever.
Games with this upgraded save feature are:
Famicom:
- Igo: Kyū Roban Taikyoku
- Tetris 2 + Bombliss
Super Famicom:
- Super Tetris 2 + Bombliss
- Super Tetris 2 + Bombliss Genteiban
- Super Tetris 3
- Super Bombliss
MS-DOS:
- Tetris (AcademySoft)
- Tetris (HoloByte Spectrum)
Also of interest to MS-DOS players, we have expanded the graphics modes for Tetris (AcademySoft), Tetris (Spectrum Holobyte), and Welltris. Select the Game Settings option in the in-game menu and you’ll be able to choose from display settings including CGA, EGA, VGA, Tandy and Hercules, depending on the game. We know some players grew up with these specific images installed, so we want to present them as accurately as possible. MS-DOS games also now have key repeat functionality, so holding down a button will now result in multiple presses (e.g. allowing you to slide a Tetrimino piece without having to press the key multiple times time).
You can also spot a number of other fixes, including a fix for the Apple II score reset issue as well as a haptic feedback setting in Tetris Time Warp multiplayer games.
This update is apparently just an appetizer – with “further improvements to Tetris Forever and Tetris Time Warp” on the way. More information on this will be shared soon.